diff --git a/assets/tiling.frag b/assets/tiling.frag index 4d44aca66..4ab31c5f2 100644 --- a/assets/tiling.frag +++ b/assets/tiling.frag @@ -110,7 +110,7 @@ void main() { vec4 finalBreakage = texture2D(tilesAtlas, finalUVCoordForBreakage); - vec4 finalColor = mix(finalTile, finalBreakage, finalBreakage.a); + vec4 finalColor = vec4(mix(finalTile.rgb, finalBreakage.rgb, finalBreakage.a), finalTile.a); gl_FragColor = colourFilter * finalColor;