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fixed an oversight where newly-added blocks would not be recognised by the old savegame
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@@ -170,7 +170,8 @@ object LoadSavegame {
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}
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// ModMgr.reloadModules()
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loadscreen.addMessage("Updating Block Mappings...")
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world.renumberTilesAfterLoad()
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Echo("${ccW}Savegame loaded from $ccY${disk.getDiskNameString(Common.CHARSET)}")
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