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comment fix
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@@ -1638,7 +1638,7 @@ open class ActorWithBody : Actor {
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// mh'' = mg - rho*gv
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// mh'' = mg - rho*gv
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// h'' = (mg - rho*gv) / m
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// h'' = (mg - rho*gv) / m
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// on density=1000, F_k = F_bo (this will be the case if there was no hack)
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// if tileDensity = actorDensity, F_k = F_bo (this will be the case if there was no hack)
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// printdbg(this, "F_k=$F_k [N] \t F_bo=${F_bo} [N] \t density=$density")
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// printdbg(this, "F_k=$F_k [N] \t F_bo=${F_bo} [N] \t density=$density")
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val F = F_k - F_bo
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val F = F_k - F_bo
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