tile damage and wire layers are now save/loaded

This commit is contained in:
minjaesong
2021-08-26 23:11:03 +09:00
parent e5c25c5a10
commit c2fdb4b26a
15 changed files with 390 additions and 270 deletions

View File

@@ -483,17 +483,17 @@ fun MutableList<Any>.shuffle() {
val ccW = GameFontBase.toColorCode(0xFFFF)
val ccY = GameFontBase.toColorCode(0xFE8F)
val ccO = GameFontBase.toColorCode(0xFB2F)
val ccR = GameFontBase.toColorCode(0xF88F)
val ccF = GameFontBase.toColorCode(0xFAEF)
val ccM = GameFontBase.toColorCode(0xEAFF)
val ccB = GameFontBase.toColorCode(0x88FF)
val ccC = GameFontBase.toColorCode(0x8FFF)
val ccG = GameFontBase.toColorCode(0x8F8F)
val ccV = GameFontBase.toColorCode(0x080F)
val ccX = GameFontBase.toColorCode(0x853F)
val ccK = GameFontBase.toColorCode(0x888F)
val ccY = GameFontBase.toColorCode(0xFFE8)
val ccO = GameFontBase.toColorCode(0xFFB2)
val ccR = GameFontBase.toColorCode(0xFF88)
val ccF = GameFontBase.toColorCode(0xFFAE)
val ccM = GameFontBase.toColorCode(0xFEAF)
val ccB = GameFontBase.toColorCode(0xF88F)
val ccC = GameFontBase.toColorCode(0xF8FF)
val ccG = GameFontBase.toColorCode(0xF8F8)
val ccV = GameFontBase.toColorCode(0xF080)
val ccX = GameFontBase.toColorCode(0xF853)
val ccK = GameFontBase.toColorCode(0xF888)
typealias Second = Float