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tile damage and wire layers are now save/loaded
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@@ -63,7 +63,8 @@ object CommandDict {
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/* !! */"exportworld" to ExportWorld,
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/* !! */"exportactor" to ExportActor,
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/* !! */"importworld" to ImportWorld,
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/* !! */"exportfborgb" to ExportRendererFboRGB
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/* !! */"exportfborgb" to ExportRendererFboRGB,
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/* !! */"printworld" to PrintWorld
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)
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operator fun get(commandName: String): ConsoleCommand {
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