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https://github.com/curioustorvald/Terrarum.git
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tile damage and wire layers are now save/loaded
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@@ -92,12 +92,6 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
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tKeyUp(key)
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keyStatus[key] = keyDown
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if (key == Input.Keys.ENTER && keyDown) {
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printdbg(this, "ENTER down")
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}
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}
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// control mouse/touch events
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val newmx = Gdx.input.x
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