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tile damage and wire layers are now save/loaded
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@@ -48,11 +48,11 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
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Terrarum.ingame!!.world.getAllWiringGraph(mx, my)?.forEach { (itemID, simCell) ->
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if (sb.isNotEmpty()) sb.append('\n')
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val connexionIcon = (simCell.connections + 0xE0A0).toChar()
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val connexionIcon = (simCell.cnx + 0xE0A0).toChar()
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val wireName = WireCodex[itemID].nameKey
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val emit = simCell.emitState
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val recv = simCell.recvStates
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val emit = simCell.emt
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val recv = simCell.rcv
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sb.append("$connexionIcon $wireName")
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sb.append("\nE: $emit")
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