tile damage and wire layers are now save/loaded

This commit is contained in:
minjaesong
2021-08-26 23:11:03 +09:00
parent e5c25c5a10
commit c2fdb4b26a
15 changed files with 390 additions and 270 deletions

View File

@@ -48,11 +48,11 @@ class WireGraphDebugger(originalID: ItemID) : GameItem(originalID) {
Terrarum.ingame!!.world.getAllWiringGraph(mx, my)?.forEach { (itemID, simCell) ->
if (sb.isNotEmpty()) sb.append('\n')
val connexionIcon = (simCell.connections + 0xE0A0).toChar()
val connexionIcon = (simCell.cnx + 0xE0A0).toChar()
val wireName = WireCodex[itemID].nameKey
val emit = simCell.emitState
val recv = simCell.recvStates
val emit = simCell.emt
val recv = simCell.rcv
sb.append("$connexionIcon $wireName")
sb.append("\nE: $emit")