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tile damage and wire layers are now save/loaded
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18
src/net/torvald/terrarum/utils/HashArray.kt
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18
src/net/torvald/terrarum/utils/HashArray.kt
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package net.torvald.terrarum.utils
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameworld.BlockAddress
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import net.torvald.terrarum.gameworld.FluidType
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import net.torvald.terrarum.gameworld.GameWorld
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/**
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* Created by minjaesong on 2021-08-26.
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*/
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class HashArray<R>: HashMap<Long, R>() // primitives are working just fine tho
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// Oh for the fucks sake fuck you everyone; json shit won't work with generics
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class WiringGraphMap: HashMap<ItemID, GameWorld.WiringSimCell>()
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class HashedFluidType: HashMap<BlockAddress, FluidType>()
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class HashedWirings: HashMap<BlockAddress, GameWorld.WiringNode>()
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class HashedWiringGraph: HashMap<BlockAddress, WiringGraphMap>()
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