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tile damage and wire layers are now save/loaded
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@@ -413,9 +413,9 @@ object LightmapRenderer {
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_thisTerrain = world.getTileFromTerrainRaw(worldX, worldY)
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_thisTerrainProp = BlockCodex[world.tileNumberToNameMap[_thisTerrain]]
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_thisTerrainProp = BlockCodex[world.tileNumberToNameMap[_thisTerrain.toLong()]]
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_thisWall = world.getTileFromWallRaw(worldX, worldY)
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_thisWallProp = BlockCodex[world.tileNumberToNameMap[_thisWall]]
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_thisWallProp = BlockCodex[world.tileNumberToNameMap[_thisWall.toLong()]]
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_thisFluid = world.getFluid(worldX, worldY)
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_thisFluidProp = BlockCodex[_thisFluid.type]
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