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new ID for dynamic item work flawlessly with adding multiple at once
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@@ -26,7 +26,7 @@ object ItemCodex {
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/**
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* <ItemID or RefID for Actor, TheItem>
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* Will return corresponding Actor if ID >= 16777216
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* Will return corresponding Actor if ID >= ACTORID_MIN
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*/
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private val itemCodex = HashMap<Int, InventoryItem>()
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private val dynamicItemDescription = HashMap<Int, KVHashMap>()
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@@ -35,8 +35,8 @@ object ItemCodex {
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val ITEM_WALLS = GameWorld.TILES_SUPPORTED..GameWorld.TILES_SUPPORTED * 2 - 1
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val ITEM_WIRES = GameWorld.TILES_SUPPORTED * 2..GameWorld.TILES_SUPPORTED * 2 + 255
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val ITEM_STATIC = ITEM_WIRES.endInclusive + 1..32767
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val ITEM_DYNAMIC = 32768..1048575
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val ACTOR_ID_MIN = ITEM_DYNAMIC.endInclusive + 1
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val ITEM_DYNAMIC = 32768..0x0FFF_FFFF
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val ACTORID_MIN = ITEM_DYNAMIC.endInclusive + 1
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private val itemImagePlaceholder = Image("./assets/item_kari_24.tga")
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