diff --git a/res/locales/helpOnTheFly.csv b/res/locales/helpOnTheFly.csv
index 9f1ef04cd..dd4f246c4 100644
--- a/res/locales/helpOnTheFly.csv
+++ b/res/locales/helpOnTheFly.csv
@@ -4,9 +4,9 @@
"HELP_OTF_MAIN_2";;"Press PageUp/PageDown to scroll the messages.";"Appuyez sur PageUp/PageDown pour faire défiler les messages.";;;;;;;;;;;;;;;"PageUp/PageDownキーを使ってメッセージのスクロールができます。";;;"PageUp/PageDown 키를 사용해 메시지를 스크롤할 수 있습니다.";;;;;;"PageUp/PageDownキーをつかって メッセージのスクロールができます。"
"HELP_OTF_MAIN_3";;"Utility keys:";"Touches utilitaires:";;;;;;;;;;;;;;;"技能キー";;;"기능 키:"
"HELP_OTF_MAIN_4";;"• F3: (debug) basic information";"• F3: (déboguer) informations de base";;;;;;;;;;;;;;;"• F3: (デバッグ)基本的な情報を見る";;;"• F3: (디버그) 기본 정보";;;;;;"• F3: (デバッグ)きほんてきな じょうほうを みる"
-"HELP_OTF_MAIN_5";;"• F7: (debug) toggle light blending";"• F7: (déboguer) basculer fusion de lumière";;;;;;;;;;;;;;;"• F7: (デバッグ)光源のブレンドをオン・オフする";;;"• F7: (디버그) 광원 블렌딩 켜고 끄기";;;;;;"• F7: (デバッグ)こうげんのブレンドを オン・オフする"
-"HELP_OTF_MAIN_6";;"• F8: toggle smooth lighting effect";"• F8: basculer effet éclairage lisse";;;;;;;;;;;;;;;"• F8: すべすべの光源効果をオン・オフする";;;"• F8: 부드러운 광원 효과 켜고 끄기";;;;;;"• F8: すべすべのこうげん こうかを オン・オフする"
-"HELP_OTF_MAIN_JP_1";;"• F4: toggle Kana/Kanji mode";;;;;;;;;;;;;;;;"• F8: 【日本語】かな・漢字モードを変換する";;;"• F8: 부드러운 광원 효과 켜고 끄기";;;;;;"• F8: 【日本語】かな・かんじモードを"
+"HELP_OTF_MAIN_5";;"• F7: (debug) toggle light blending";"• F7: (déboguer) basculer fusion de lumière";;;;;;;;;;;;;;;"• F7: (デバッグ)光源のブレンド オン・オフ";;;"• F7: (디버그) 광원 블렌딩 켜고 끄기";;;;;;"• F7: (デバッグ)こうげんのブレンド オン・オフ"
+"HELP_OTF_MAIN_6";;"• F8: toggle smooth lighting effect";"• F8: basculer effet éclairage lisse";;;;;;;;;;;;;;;"• F8: すべすべの光源効果 オン・オフ";;;"• F8: 부드러운 광원 효과 켜고 끄기";;;;;;"• F8: すべすべのこうげん こうか オン・オフ"
+"HELP_OTF_MAIN_JP_1";;"• F4: toggle Kana/Kanji mode";;;;;;;;;;;;;;;;"• F8: 【日本語】かな・漢字モード変換";;;"• F8: 부드러운 광원 효과 켜고 끄기";;;;;;"• F8: 【日本語】かな・かんじモードを"
"HELP_OTF_SLOW_1";;"If your game runs slowly:";"Si votre jeu tourne lentement :";;;;;;;;;;;;;;;"ゲームの実行がおそければ";;;"게임이 느리게 돌아간다면";;;;;;"ゲームのじっこうが おそければ"
"HELP_OTF_SLOW_2";;"• Reset screen zoom to 1.";"• Réinitialisez le zoom de l‘écran à 1.";;;;;;;;;;;;;;;"• スクリーンのズームを1倍にリセットしてください。";;;"• 화면 줌을 1로 돌려주세요. ";;;;;;"• スクリーンのズームを 1にリセットしてください。"
diff --git a/src/net/torvald/random/HQRNG.java b/src/net/torvald/random/HQRNG.java
deleted file mode 100644
index 539be8491..000000000
--- a/src/net/torvald/random/HQRNG.java
+++ /dev/null
@@ -1,59 +0,0 @@
-package net.torvald.random;
-
-import java.util.Random;
-//import java.util.concurrent.locks.*;
-
-/**
- * This class implements a better random number generator than the standard LCG that is implemented in java.util.Random.
- * It is based on Numerical Recipes: The Art of Scientific Computing,
- * and gives a good compromise between quality and speed. It is a combined generator: two XORShift generators are combined with an LCG and a multiply with carry generator.
- * (Without going into all the details here, notice the two blocks of three shifts each, which are the XORShifts; the first line which is the LCG, similar to the standard
- * Java Random algorithm, and the line between the two XORShifts, which is a multiply with carry generator.)
- * Note that this version is not thread-safe. In order to make it thread-safe, uncomment the lock-related lines. It is also not cryptographically secure, like the java.security.SecureRandom class.
- * @author Numerical Recipes
- */
-
-public class HQRNG extends Random {
-
- //private Lock l = new ReentrantLock();
- private long u;
- private long v = 4101842887655102017L;
- private long w = 1;
-
- public HQRNG() {
- this(System.nanoTime());
- }
- public HQRNG(long seed) {
- //l.lock();
- u = seed ^ v;
- nextLong();
- v = u;
- nextLong();
- w = v;
- nextLong();
- //l.unlock();
- }
-
- public long nextLong() {
- // l.lock();
- try {
- u = u * 2862933555777941757L + 7046029254386353087L;
- v ^= v >>> 17;
- v ^= v << 31;
- v ^= v >>> 8;
- w = 4294957665L * (w & 0xffffffff) + (w >>> 32);
- long x = u ^ (u << 21);
- x ^= x >>> 35;
- x ^= x << 4;
- long ret = (x + v) ^ w;
- return ret;
- } finally {
- //l.unlock();
- }
- }
-
- protected int next(int bits) {
- return (int) (nextLong() >>> (64-bits));
- }
-
-}
\ No newline at end of file
diff --git a/src/net/torvald/random/HQRNG.kt b/src/net/torvald/random/HQRNG.kt
new file mode 100644
index 000000000..e981694b3
--- /dev/null
+++ b/src/net/torvald/random/HQRNG.kt
@@ -0,0 +1,57 @@
+package net.torvald.random
+
+import java.util.Random
+
+//import java.util.concurrent.locks.*;
+
+/**
+ * This class implements a better random number generator than the standard LCG that is implemented in java.util.Random.
+ * It is based on [Numerical Recipes: The Art of Scientific Computing](http://www.amazon.com/gp/product/0521880688?ie=UTF8&tag=javamex-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0521880688),
+ * and gives a good compromise between quality and speed. It is a combined generator: two XORShift generators are combined with an LCG and a multiply with carry generator.
+ * (Without going into all the details here, notice the two blocks of three shifts each, which are the XORShifts; the first line which is the LCG, similar to the standard
+ * Java Random algorithm, and the line between the two XORShifts, which is a multiply with carry generator.)
+ * Note that this version is **not** thread-safe. In order to make it thread-safe, uncomment the lock-related lines. It is also **not** cryptographically secure, like the java.security.SecureRandom class.
+ * @author Numerical Recipes
+ */
+
+class HQRNG @JvmOverloads constructor(seed: Long = System.nanoTime()) : Random() {
+
+ //private Lock l = new ReentrantLock();
+ private var u: Long = 0
+ private var v = 4101842887655102017L
+ private var w: Long = 1
+
+ init {
+ //l.lock();
+ u = seed xor v
+ nextLong()
+ v = u
+ nextLong()
+ w = v
+ nextLong()
+ //l.unlock();
+ }
+
+ override fun nextLong(): Long {
+ // l.lock();
+ try {
+ u = u * 2862933555777941757L + 7046029254386353087L
+ v = v xor v.ushr(17)
+ v = v xor v.shl(31)
+ v = v xor v.ushr(8)
+ w = 4294957665L * w.and(0xffffffffL) + w.ushr(32)
+ var x = u xor u.shl(21)
+ x = x xor x.ushr(35)
+ x = x xor x.shl(4)
+ return x + v xor w
+ }
+ finally {
+ //l.unlock();
+ }
+ }
+
+ override fun next(bits: Int): Int {
+ return nextLong().ushr(64 - bits).toInt()
+ }
+
+}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/DefaultConfig.kt b/src/net/torvald/terrarum/DefaultConfig.kt
index 046ab5005..c73fa35aa 100644
--- a/src/net/torvald/terrarum/DefaultConfig.kt
+++ b/src/net/torvald/terrarum/DefaultConfig.kt
@@ -10,10 +10,10 @@ object DefaultConfig {
val jsonObject = JsonObject()
jsonObject.addProperty("smoothlighting", true)
- jsonObject.addProperty("imtooyoungtodie", false)
+ jsonObject.addProperty("imtooyoungtodie", false) // perma-death
jsonObject.addProperty("language", Terrarum.sysLang)
jsonObject.addProperty("notificationshowuptime", 6500)
- jsonObject.addProperty("multithread", false) // experimental!
+ jsonObject.addProperty("multithread", true) // experimental!
return jsonObject
}
diff --git a/src/net/torvald/terrarum/Game.kt b/src/net/torvald/terrarum/Game.kt
index 61384a8b0..4b876aeaa 100644
--- a/src/net/torvald/terrarum/Game.kt
+++ b/src/net/torvald/terrarum/Game.kt
@@ -99,9 +99,6 @@ constructor() : BasicGameState() {
GRADIENT_IMAGE = Image("res/graphics/colourmap/sky_colour.png")
skyBox = Rectangle(0f, 0f, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
- TilePropCodex()
- // new ItemPropCodex() -- This is kotlin object and already initialised.
-
map = GameMap(8192, 2048)
MapGenerator.attachMap(map)
diff --git a/src/net/torvald/terrarum/concurrent/ThreadPool.kt b/src/net/torvald/terrarum/concurrent/ThreadPool.kt
index a0e7768df..84358509f 100644
--- a/src/net/torvald/terrarum/concurrent/ThreadPool.kt
+++ b/src/net/torvald/terrarum/concurrent/ThreadPool.kt
@@ -7,15 +7,17 @@ import java.util.*
* Created by minjaesong on 16-05-25.
*/
object ThreadPool {
- private val pool = Array(Terrarum.CORES, { Thread() })
- val POOL_SIZE = Terrarum.CORES
+ val POOL_SIZE = Terrarum.CORES + 1
+
+ private val pool: Array = Array(POOL_SIZE, { null })
/**
+ * Map array of Runnable objects to thread pool.
* @param prefix : will name each thread as "Foo-1"
* @param runnables : vararg
*/
- fun mapAll(prefix: String, vararg runnables: Runnable) {
- if (runnables.size != Terrarum.CORES)
+ fun mapAll(prefix: String, runnables: Array) {
+ if (runnables.size != POOL_SIZE)
throw RuntimeException("Thread pool argument size mismatch. If you have four cores, you must use four runnables.")
for (i in 0..runnables.size)
@@ -23,6 +25,7 @@ object ThreadPool {
}
/**
+ * Map Runnable object to certain index of the thread pool.
* @param index of the runnable
* @param runnable
* @param prefix Will name each thread like "Foo-1", "Foo-2", etc.
@@ -31,7 +34,18 @@ object ThreadPool {
pool[index] = Thread(runnable, "$prefix-$index")
}
+ /**
+ * Fill the thread pool with NULL value.
+ */
+ fun purge() {
+ for (i in 0..POOL_SIZE)
+ pool[i] = null
+ }
+
+ /**
+ * Start all thread in the pool. If the thread in the pool is NULL, it will simply ignored.
+ */
fun startAll() {
- pool.forEach { it.start() }
+ pool.forEach { it?.start() }
}
}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/console/CommandDict.kt b/src/net/torvald/terrarum/console/CommandDict.kt
index 2b84daf9a..da4aa5bda 100644
--- a/src/net/torvald/terrarum/console/CommandDict.kt
+++ b/src/net/torvald/terrarum/console/CommandDict.kt
@@ -37,6 +37,7 @@ object CommandDict {
Pair("settimedelta", SetTimeDelta()),
Pair("help", Help()),
Pair("version", Version()),
+ Pair("seed", Seed()),
// Test codes
Pair("bulletintest", SetBulletin()),
diff --git a/src/net/torvald/terrarum/console/Seed.kt b/src/net/torvald/terrarum/console/Seed.kt
new file mode 100644
index 000000000..12f508375
--- /dev/null
+++ b/src/net/torvald/terrarum/console/Seed.kt
@@ -0,0 +1,23 @@
+package net.torvald.terrarum.console
+
+import net.torvald.imagefont.GameFontBase
+import net.torvald.terrarum.Terrarum
+
+/**
+ * Created by minjaesong on 16-06-16.
+ */
+class Seed : ConsoleCommand {
+ val ccG = GameFontBase.colToCode["g"]
+ val ccW = GameFontBase.colToCode["w"]
+ val ccY = GameFontBase.colToCode["y"]
+ // tsalagi
+
+ override fun execute(args: Array) {
+ Echo().execute("${ccY}Map$ccW: $ccG${Terrarum.game.map.generatorSeed}")
+ // TODO display randomiser seed
+ }
+
+ override fun printUsage() {
+ Echo().execute("prints out the generator seed of the current game.")
+ }
+}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt
index e4f2f36d3..1055543eb 100644
--- a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt
+++ b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt
@@ -546,13 +546,17 @@ open class ActorWithBody constructor() : Actor(), Visible {
if (!isNoCollideWorld){
val delta: Vector2 = Vector2(hitbox.toVector() - nextHitbox.toVector()) // we need to traverse back, so may as well negate at the first place
val ccdDelta = delta.setMagnitude(CCD_TICK)
+ val ccdTryMax = 400
+ var ccdCount = 0
//if (ccdDelta.x.abs() >= SLEEP_THRE || ccdDelta.y.abs() >= SLEEP_THRE) { // regular situation
// CCD to delta while still colliding
- while (isColliding(CONTACT_AREA_LEFT) || isColliding(CONTACT_AREA_RIGHT)
- || isColliding(CONTACT_AREA_TOP) || isColliding(CONTACT_AREA_BOTTOM)
+ while ((isColliding(CONTACT_AREA_LEFT) || isColliding(CONTACT_AREA_RIGHT)
+ || isColliding(CONTACT_AREA_TOP) || isColliding(CONTACT_AREA_BOTTOM))
+ && ccdCount < ccdTryMax
) {
nextHitbox.translate(ccdDelta)
+ ccdCount += 1
}
//}
/*else { // stuck while standing still
diff --git a/src/net/torvald/terrarum/gameactors/faction/FactionCodex.kt b/src/net/torvald/terrarum/gameactors/faction/FactionCodex.kt
index 166efdb59..f5160b256 100644
--- a/src/net/torvald/terrarum/gameactors/faction/FactionCodex.kt
+++ b/src/net/torvald/terrarum/gameactors/faction/FactionCodex.kt
@@ -33,9 +33,9 @@ object FactionCodex {
}
private fun insertionSortLastElem(arr: ArrayList) {
- var x: Faction
+ val x: Faction
var j: Int
- var index: Int = arr.size - 1
+ val index: Int = arr.size - 1
x = arr[index]
j = index - 1
while (j > 0 && arr[j] > x) {
diff --git a/src/net/torvald/terrarum/gamemap/GameMap.kt b/src/net/torvald/terrarum/gamemap/GameMap.kt
index 236c439b2..f3ff5dae5 100644
--- a/src/net/torvald/terrarum/gamemap/GameMap.kt
+++ b/src/net/torvald/terrarum/gamemap/GameMap.kt
@@ -38,6 +38,8 @@ constructor(//properties
var globalLight: Int = 0
val worldTime: WorldTime
+ var generatorSeed: Long = 0
+
init {
this.spawnX = width / 2
this.spawnY = 200
diff --git a/src/net/torvald/terrarum/itemproperties/ItemPropCodex.kt b/src/net/torvald/terrarum/itemproperties/ItemPropCodex.kt
index 732f2af2d..20b3faa01 100644
--- a/src/net/torvald/terrarum/itemproperties/ItemPropCodex.kt
+++ b/src/net/torvald/terrarum/itemproperties/ItemPropCodex.kt
@@ -21,7 +21,7 @@ object ItemPropCodex {
const val ITEM_UNIQUE_MAX = 32768
- fun buildItemProp() {
+ init {
itemCodex = arrayOf()
// read prop in csv
diff --git a/src/net/torvald/terrarum/mapdrawer/LightmapRenderer.kt b/src/net/torvald/terrarum/mapdrawer/LightmapRenderer.kt
index eab6e4201..68fde40df 100644
--- a/src/net/torvald/terrarum/mapdrawer/LightmapRenderer.kt
+++ b/src/net/torvald/terrarum/mapdrawer/LightmapRenderer.kt
@@ -7,6 +7,7 @@ import net.torvald.terrarum.tileproperties.TilePropCodex
import com.jme3.math.FastMath
import net.torvald.terrarum.gameactors.Visible
import net.torvald.terrarum.tileproperties.TileNameCode
+import net.torvald.terrarum.tileproperties.TilePropUtil
import org.newdawn.slick.Color
import org.newdawn.slick.Graphics
import java.util.*
@@ -40,6 +41,7 @@ object LightmapRenderer {
// color model related constants
const val MUL = 1024 // modify this to 1024 to implement 30-bit RGB
+ const val CHANNEL_MAX_DECIMAL = 4f
const val MUL_2 = MUL * MUL
const val CHANNEL_MAX = MUL - 1
const val CHANNEL_MAX_FLOAT = CHANNEL_MAX.toFloat()
@@ -206,6 +208,8 @@ object LightmapRenderer {
setLight(x, y, calculate(x, y))
}
}
+
+ TilePropUtil.torchFlickerTickClock()
}
catch (e: ArrayIndexOutOfBoundsException) {
}
@@ -422,33 +426,44 @@ object LightmapRenderer {
/**
* Subtract each channel's RGB value.
*
- * It works like:
- *
- * f(data, darken) = RGB(data.r - darken.r, data.g - darken.g, data.b - darken.b)
- *
- * @param data Raw channel value (0-39) per channel
- * @param darken (0-39) per channel
- * @return darkened data (0-39) per channel
+ * @param data Raw channel value (0-255) per channel
+ * @param darken (0-255) per channel
+ * @return darkened data (0-255) per channel
*/
fun darkenColoured(data: Int, darken: Int): Int {
if (darken.toInt() < 0 || darken.toInt() >= COLOUR_RANGE_SIZE)
throw IllegalArgumentException("darken: out of range ($darken)")
- var r = data.r() * (1f - darken.r() * 6) // 6: Arbitrary value
- var g = data.g() * (1f - darken.g() * 6) // TODO gamma correction?
- var b = data.b() * (1f - darken.b() * 6)
+ val r = data.r() * (1f - darken.r() * 6) // 6: Arbitrary value
+ val g = data.g() * (1f - darken.g() * 6) // TODO gamma correction?
+ val b = data.b() * (1f - darken.b() * 6)
return constructRGBFromFloat(r.clampZero(), g.clampZero(), b.clampZero())
}
+ /**
+ * Add each channel's RGB value.
+ *
+ * @param data Raw channel value (0-255) per channel
+ * @param brighten (0-255) per channel
+ * @return brightened data (0-255) per channel
+ */
+ fun brightenColoured(data: Int, brighten: Int): Int {
+ if (brighten.toInt() < 0 || brighten.toInt() >= COLOUR_RANGE_SIZE)
+ throw IllegalArgumentException("brighten: out of range ($brighten)")
+
+ val r = data.r() * (1f + brighten.r() * 6) // 6: Arbitrary value
+ val g = data.g() * (1f + brighten.g() * 6) // TODO gamma correction?
+ val b = data.b() * (1f + brighten.b() * 6)
+
+ return constructRGBFromFloat(r.clampChannel(), g.clampChannel(), b.clampChannel())
+ }
+
/**
* Darken each channel by 'darken' argument
*
- * It works like:
- *
- * f(data, darken) = RGB(data.r - darken, data.g - darken, data.b - darken)
- * @param data (0-39) per channel
- * @param darken (0-39)
+ * @param data Raw channel value (0-255) per channel
+ * @param darken (0-255)
* @return
*/
fun darkenUniformInt(data: Int, darken: Int): Int {
@@ -459,11 +474,27 @@ object LightmapRenderer {
return darkenColoured(data, darkenColoured)
}
+ /**
+ * Darken or brighten colour by 'brighten' argument
+ *
+ * @param data Raw channel value (0-255) per channel
+ * @param brighten (-1.0 - 1.0) negative means darkening
+ * @return processed colour
+ */
+ fun brightenUniform(data: Int, brighten: Float): Int {
+ val modifier = if (brighten < 0)
+ constructRGBFromFloat(-brighten, -brighten, -brighten)
+ else
+ constructRGBFromFloat(brighten, brighten, brighten)
+ return if (brighten < 0)
+ darkenColoured(data, modifier)
+ else
+ brightenColoured(data, modifier)
+ }
+
/** Get each channel from two RGB values, return new RGB that has max value of each channel
* @param rgb
- * *
* @param rgb2
- * *
* @return
*/
private fun maximiseRGB(rgb: Int, rgb2: Int): Int {
@@ -505,9 +536,7 @@ object LightmapRenderer {
/**
* @param RGB
- * *
* @param offset 2 = R, 1 = G, 0 = B
- * *
* @return
*/
fun getRaw(RGB: Int, offset: Int): Int {
@@ -559,6 +588,8 @@ object LightmapRenderer {
private fun Float.clampOne() = if (this < 0) 0f else if (this > 1) 1f else this
+ private fun Float.clampChannel() = if (this > CHANNEL_MAX_DECIMAL) CHANNEL_MAX_DECIMAL else this
+
fun getValueFromMap(x: Int, y: Int): Int? = getLight(x, y)
private fun purgeLightmap() {
diff --git a/src/net/torvald/terrarum/mapgenerator/MapGenerator.kt b/src/net/torvald/terrarum/mapgenerator/MapGenerator.kt
index 1ca88f9a8..136eb87e6 100644
--- a/src/net/torvald/terrarum/mapgenerator/MapGenerator.kt
+++ b/src/net/torvald/terrarum/mapgenerator/MapGenerator.kt
@@ -17,6 +17,10 @@ object MapGenerator {
internal lateinit var random: Random
//private static float[] noiseArray;
var SEED: Long = 0
+ set(value) {
+ field = value
+ map.generatorSeed = value
+ }
var WIDTH: Int = 0
var HEIGHT: Int = 0
@@ -107,36 +111,35 @@ object MapGenerator {
* Done: variants of beach (SAND, SAND_BEACH, SAND_BLACK, SAND_GREEN)
*/
- val noiseArray = arrayOf(
- TaggedJoise("Carving caves", noiseRidged(1.7f, 1.4f), 1f, TILE_MACRO_ALL, TILE_MACRO_ALL, TileNameCode.AIR, NoiseFilterSqrt, CAVEGEN_THRE_START, CAVEGEN_THRE_END)
- , TaggedJoise("Collapsing caves", noiseBlobs(0.5f, 0.5f), 0.3f, TileNameCode.AIR, TileNameCode.STONE, TileNameCode.STONE, NoiseFilterUniform)
-
- //, TaggedJoise("Putting stone patches on the ground", noiseBlobs(0.8f, 0.8f), 1.02f, TileNameCode.DIRT, TileNameCode.DIRT, TileNameCode.STONE, NoiseFilterQuadratic, noiseGradientEnd, noiseGradientStart)
- //, TaggedJoise("Placing dirt spots in the cave", noiseBlobs(0.5f, 0.5f), 0.98f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.DIRT, NoiseFilterQuadratic, noiseGradientEnd, noiseGradientStart)
- //, TaggedJoise("Quarrying some stone into gravels", noiseBlobs(0.5f, 0.5f), 0.98f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.GRAVEL, NoiseFilterQuadratic, noiseGradientEnd, noiseGradientStart)
-
+ //val noiseArray = arrayOf(
+ // TaggedJoise("Carving caves", noiseRidged(1.7f, 1.4f), 1f, TILE_MACRO_ALL, TILE_MACRO_ALL, TileNameCode.AIR, NoiseFilterSqrt, CAVEGEN_THRE_START, CAVEGEN_THRE_END)
+ //, TaggedJoise("Collapsing caves", noiseBlobs(0.5f, 0.5f), 0.3f, TileNameCode.AIR, TileNameCode.STONE, TileNameCode.STONE, NoiseFilterUniform)
+//
+ //, TaggedJoise("Putting stone patches on the ground", noiseBlobs(0.8f, 0.8f), 1.02f, intArrayOf(TileNameCode.DIRT, TileNameCode.GRASS), TileNameCode.DIRT, TileNameCode.STONE, NoiseFilterQuadratic, NOISE_GRAD_END, NOISE_GRAD_START)
+ //, TaggedJoise("Placing dirt spots in the cave", noiseBlobs(0.5f, 0.5f), 0.98f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.DIRT, NoiseFilterQuadratic, NOISE_GRAD_END, NOISE_GRAD_START)
+ //, TaggedJoise("Quarrying some stone into gravels", noiseBlobs(0.5f, 0.5f), 0.98f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.GRAVEL, NoiseFilterQuadratic, NOISE_GRAD_END, NOISE_GRAD_START)
+//
//, TaggedJoise("Growing copper veins", noiseRidged(1.7f, 1.7f), 1.68f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.ORE_COPPER)
//, TaggedJoise("Cutting copper veins", noiseBlobs(0.4f, 0.4f), 0.26f, TileNameCode.ORE_COPPER, TileNameCode.STONE, TileNameCode.STONE)
-
+//
//, TaggedJoise("Growing iron veins", noiseRidged(1.7f, 1.7f), 1.68f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.ORE_IRON)
//, TaggedJoise("Cutting iron veins", noiseBlobs(0.7f, 0.7f), 0.26f, TileNameCode.ORE_IRON, TileNameCode.STONE, TileNameCode.STONE)
-
+//
//, TaggedJoise("Growing silver veins", noiseRidged(1.7f, 1.7f), 1.71f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.ORE_SILVER)
//, TaggedJoise("Cutting silver veins", noiseBlobs(0.7f, 0.7f), 0.26f, TileNameCode.ORE_SILVER, TileNameCode.STONE, TileNameCode.STONE)
-
+//
//, TaggedJoise("Growing gold veins", noiseRidged(1.7f, 1.7f), 1.73f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.ORE_GOLD)
//, TaggedJoise("Cutting gold veins", noiseBlobs(0.7f, 0.7f), 0.26f, TileNameCode.ORE_GOLD, TileNameCode.STONE, TileNameCode.STONE)
-
- ////, TaggedJoise("Growing topaz clusters", noiseBlobs(0.9f, 0.9f), 2f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.RAW_TOPAZ)
+// // FIXME gem clusters are too large
+ //, TaggedJoise("Growing topaz clusters", noiseBlobs(0.9f, 0.9f), 2f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.RAW_TOPAZ)
//, TaggedJoise("Growing aluminium oxide clusters", noiseBlobs(0.9f, 0.9f), 1.7f, TileNameCode.STONE, TileNameCode.STONE, intArrayOf(TileNameCode.RAW_RUBY, TileNameCode.RAW_SAPPHIRE))
- //, TaggedJoise("Growing emerald clusters", noiseBlobs(0.9f, 0.9f), 1,7f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.RAW_EMERALD)
+ //, TaggedJoise("Growing emerald clusters", noiseBlobs(0.9f, 0.9f), 1.7f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.RAW_EMERALD)
//, TaggedJoise("Growing hearts of white", noiseBlobs(0.9f, 0.9f), 1.83f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.RAW_DIAMOND)
-
//, TaggedJoise("Growing hearts of violet", noiseRidged(2.5f, 2.5f), 1.75f, TileNameCode.STONE, TileNameCode.STONE, TileNameCode.RAW_AMETHYST)
+//
//, TaggedJoise("Cutting over-grown hearts", noiseBlobs(0.7f, 0.7f), 0.17f, TileNameCode.RAW_AMETHYST, TileNameCode.STONE, TileNameCode.STONE)
- )
-
- processNoiseLayers(noiseArray)
+ //)
+ //processNoiseLayers(noiseArray)
/** TODO Cobaltite, Ilmenite, Aurichalcum (and possibly pitchblende?) */
@@ -670,7 +673,7 @@ object MapGenerator {
private fun processNoiseLayers(noiseRecords: Array) {
if (Terrarum.MULTITHREAD) {
// set up indices
- for (i in 0..ThreadPool.POOL_SIZE - 1) {
+ for (i in 0..Terrarum.CORES - 1) {
ThreadPool.map(
i,
ThreadProcessNoiseLayers(
@@ -960,7 +963,7 @@ object MapGenerator {
data class TaggedJoise(var message: String,
var noiseModule: Joise, var scarcity: Float,
- var replaceFromTerrain: Int, var replaceFromWall: Int,
+ var replaceFromTerrain: Any, var replaceFromWall: Int,
var replaceTo: Any,
var filter: NoiseFilter = NoiseFilterQuadratic,
var filterArg1: Float = NOISE_GRAD_START,
diff --git a/src/net/torvald/terrarum/mapgenerator/ThreadProcessNoiseLayers.kt b/src/net/torvald/terrarum/mapgenerator/ThreadProcessNoiseLayers.kt
index c4fcfa028..87139689b 100644
--- a/src/net/torvald/terrarum/mapgenerator/ThreadProcessNoiseLayers.kt
+++ b/src/net/torvald/terrarum/mapgenerator/ThreadProcessNoiseLayers.kt
@@ -34,7 +34,17 @@ class ThreadProcessNoiseLayers(val startIndex: Int, val endIndex: Int,
val threshold = record.filter.getGrad(y, record.filterArg1, record.filterArg2)
if (noise > threshold * record.scarcity) {
- if ((MapGenerator.map.getTileFromTerrain(x, y) == fromTerr || fromTerr == MapGenerator.TILE_MACRO_ALL)
+ if (fromTerr is IntArray) {
+ for (i in 0..fromTerr.size - 1) {
+ val fromTerrVariable = fromTerr[i]
+
+ if ((MapGenerator.map.getTileFromTerrain(x, y) == fromTerrVariable || fromTerrVariable == MapGenerator.TILE_MACRO_ALL)
+ && (MapGenerator.map.getTileFromWall(x, y) == fromWall || fromWall == MapGenerator.TILE_MACRO_ALL)) {
+ MapGenerator.map.setTileTerrain(x, y, to)
+ }
+ }
+ }
+ else if ((MapGenerator.map.getTileFromTerrain(x, y) == fromTerr || fromTerr == MapGenerator.TILE_MACRO_ALL)
&& (MapGenerator.map.getTileFromWall(x, y) == fromWall || fromWall == MapGenerator.TILE_MACRO_ALL)) {
MapGenerator.map.setTileTerrain(x, y, to)
}
diff --git a/src/net/torvald/terrarum/tileproperties/TileProp.kt b/src/net/torvald/terrarum/tileproperties/TileProp.kt
index ece5730d1..d4ea2791e 100644
--- a/src/net/torvald/terrarum/tileproperties/TileProp.kt
+++ b/src/net/torvald/terrarum/tileproperties/TileProp.kt
@@ -36,10 +36,13 @@ class TileProp {
set(value) {
realLum = value
}
- get() = if (id == TileNameCode.SUNSTONE)
+ get() = // specify special tiles; else return real luminosity recorded in CSV
+ if (id == TileNameCode.SUNSTONE)
Terrarum.game.map.globalLight
else if (id == TileNameCode.DAYLIGHT_CAPACITOR)
Terrarum.game.globalLightByTime(WorldTime.DAY_LENGTH / 2)
+ else if (id == TileNameCode.TORCH)
+ TilePropUtil.getTorchFlicker(realLum)
else
realLum
diff --git a/src/net/torvald/terrarum/tileproperties/TilePropCodex.kt b/src/net/torvald/terrarum/tileproperties/TilePropCodex.kt
index 95f93a87c..821d863fc 100644
--- a/src/net/torvald/terrarum/tileproperties/TilePropCodex.kt
+++ b/src/net/torvald/terrarum/tileproperties/TilePropCodex.kt
@@ -10,7 +10,13 @@ import java.io.IOException
/**
* Created by minjaesong on 16-02-16.
*/
-class TilePropCodex {
+object TilePropCodex {
+
+ private lateinit var tileProps: Array
+
+ val CSV_PATH = "./src/net/torvald/terrarum/tileproperties/tileprop.csv"
+
+ const val TILE_UNIQUE_MAX = MapLayer.RANGE * PairedMapLayer.RANGE
init {
tileProps = Array(TILE_UNIQUE_MAX + 1,
@@ -38,82 +44,73 @@ class TilePropCodex {
}
- companion object {
-
- private lateinit var tileProps: Array
-
- val CSV_PATH = "./src/net/torvald/terrarum/tileproperties/tileprop.csv"
-
- const val TILE_UNIQUE_MAX = MapLayer.RANGE * PairedMapLayer.RANGE
-
- fun getProp(index: Int, damage: Int): TileProp {
- try {
- tileProps[idDamageToIndex(index, damage)].id
- }
- catch (e: NullPointerException) {
- throw NullPointerException("Tile prop with id $index and damage $damage does not exist.")
- }
-
- return tileProps[idDamageToIndex(index, damage)]
+ fun getProp(index: Int, damage: Int): TileProp {
+ try {
+ tileProps[idDamageToIndex(index, damage)].id
+ }
+ catch (e: NullPointerException) {
+ throw NullPointerException("Tile prop with id $index and damage $damage does not exist.")
}
- fun getProp(rawIndex: Int?): TileProp {
- try {
- tileProps[rawIndex ?: TileNameCode.NULL].id
- }
- catch (e: NullPointerException) {
- throw NullPointerException("Tile prop with raw id $rawIndex does not exist.")
- }
-
- return tileProps[rawIndex ?: TileNameCode.NULL]
- }
-
- private fun setProp(prop: TileProp, record: CSVRecord) {
- prop.nameKey = record.get("name")
-
- prop.id = idDamageToIndex(intVal(record, "id"), intVal(record, "dmg"))
-
- prop.opacity = intVal(record, "opacity")
- prop.strength = intVal(record, "strength")
- prop.density = intVal(record, "dsty")
- prop.luminosity = intVal(record, "lumcolor")
- prop.drop = intVal(record, "drop")
- prop.dropDamage = intVal(record, "ddmg")
- prop.friction = intVal(record, "friction")
-
- prop.isFluid = boolVal(record, "fluid")
- prop.isSolid = boolVal(record, "solid")
- prop.isWallable = boolVal(record, "wall")
- prop.isFallable = boolVal(record, "fall")
-
- print(formatNum3(intVal(record, "id")) + ":" + formatNum2(intVal(record, "dmg")))
- println("\t" + prop.nameKey)
- }
-
- private fun intVal(rec: CSVRecord, s: String): Int {
- var ret = -1
- try {
- ret = Integer.decode(rec.get(s))!!
- }
- catch (e: NullPointerException) {
- }
-
- return ret
- }
-
- private fun boolVal(rec: CSVRecord, s: String) = intVal(rec, s) != 0
-
- fun idDamageToIndex(index: Int, damage: Int) = index * PairedMapLayer.RANGE + damage
-
- private fun formatNum3(i: Int): String {
- if (i < 10)
- return "00" + i
- else if (i < 100)
- return "0" + i
- else
- return i.toString()
- }
-
- private fun formatNum2(i: Int) = if (i < 10) "0" + i else i.toString()
+ return tileProps[idDamageToIndex(index, damage)]
}
+
+ fun getProp(rawIndex: Int?): TileProp {
+ try {
+ tileProps[rawIndex ?: TileNameCode.NULL].id
+ }
+ catch (e: NullPointerException) {
+ throw NullPointerException("Tile prop with raw id $rawIndex does not exist.")
+ }
+
+ return tileProps[rawIndex ?: TileNameCode.NULL]
+ }
+
+ private fun setProp(prop: TileProp, record: CSVRecord) {
+ prop.nameKey = record.get("name")
+
+ prop.id = idDamageToIndex(intVal(record, "id"), intVal(record, "dmg"))
+
+ prop.opacity = intVal(record, "opacity")
+ prop.strength = intVal(record, "strength")
+ prop.density = intVal(record, "dsty")
+ prop.luminosity = intVal(record, "lumcolor")
+ prop.drop = intVal(record, "drop")
+ prop.dropDamage = intVal(record, "ddmg")
+ prop.friction = intVal(record, "friction")
+
+ prop.isFluid = boolVal(record, "fluid")
+ prop.isSolid = boolVal(record, "solid")
+ prop.isWallable = boolVal(record, "wall")
+ prop.isFallable = boolVal(record, "fall")
+
+ print(formatNum3(intVal(record, "id")) + ":" + formatNum2(intVal(record, "dmg")))
+ println("\t" + prop.nameKey)
+ }
+
+ private fun intVal(rec: CSVRecord, s: String): Int {
+ var ret = -1
+ try {
+ ret = Integer.decode(rec.get(s))!!
+ }
+ catch (e: NullPointerException) {
+ }
+
+ return ret
+ }
+
+ private fun boolVal(rec: CSVRecord, s: String) = intVal(rec, s) != 0
+
+ fun idDamageToIndex(index: Int, damage: Int) = index * PairedMapLayer.RANGE + damage
+
+ private fun formatNum3(i: Int): String {
+ if (i < 10)
+ return "00" + i
+ else if (i < 100)
+ return "0" + i
+ else
+ return i.toString()
+ }
+
+ private fun formatNum2(i: Int) = if (i < 10) "0" + i else i.toString()
}
diff --git a/src/net/torvald/terrarum/tileproperties/TilePropUtil.kt b/src/net/torvald/terrarum/tileproperties/TilePropUtil.kt
new file mode 100644
index 000000000..fe5d3957e
--- /dev/null
+++ b/src/net/torvald/terrarum/tileproperties/TilePropUtil.kt
@@ -0,0 +1,57 @@
+package net.torvald.terrarum.tileproperties
+
+import com.jme3.math.FastMath
+import net.torvald.random.HQRNG
+import net.torvald.terrarum.Terrarum
+import net.torvald.terrarum.mapdrawer.LightmapRenderer
+
+/**
+ * Created by minjaesong on 16-06-16.
+ */
+object TilePropUtil {
+ var flickerFuncX = 0 // in milliseconds; saves current status of func
+ val flickerFuncDomain = 50 // time between two noise sample, in milliseconds
+ val flickerFuncRange = 0.012f // intensity [0, 1]
+ //val torchIntensityOffset = -0.04f
+
+ val random = HQRNG();
+ var funcY = 0f
+
+ var patternThis = getNewPattern()
+ var patternNext = getNewPattern()
+
+ init {
+
+ }
+
+ fun getTorchFlicker(baseLum: Int): Int {
+ funcY = linearInterpolation1D(patternThis, patternNext,
+ flickerFuncX.toFloat() / flickerFuncDomain
+ )
+
+ return LightmapRenderer.brightenUniform(baseLum, funcY)
+ }
+
+ fun torchFlickerTickClock() {
+ flickerFuncX += Terrarum.game.DELTA_T
+
+ if (flickerFuncX > flickerFuncDomain) {
+ flickerFuncX -= flickerFuncDomain
+
+ patternThis = patternNext
+ patternNext = getNewPattern()
+ }
+ }
+
+ private fun getNewPattern(): Float = random.nextFloat().times(2).minus(1f) * flickerFuncRange
+
+ private fun cosineInterpolation1D(a: Float, b: Float, x: Float): Float{
+ val ft: Float = x * FastMath.PI;
+ val f: Float = (1 - FastMath.cos(ft)) * 0.5f;
+
+ return a * (1 - f) + b * f;
+ }
+
+ private fun linearInterpolation1D(a: Float, b: Float, x: Float) =
+ a * (1 - x) + b * x;
+}
\ No newline at end of file
diff --git a/src/net/torvald/terrarum/tileproperties/tileprop.csv b/src/net/torvald/terrarum/tileproperties/tileprop.csv
index 27b1a77d2..763c41ad4 100644
--- a/src/net/torvald/terrarum/tileproperties/tileprop.csv
+++ b/src/net/torvald/terrarum/tileproperties/tileprop.csv
@@ -41,7 +41,7 @@
"10"; "2";"TILE_PLATFORM_EBONY" ; "8396808"; "1"; "N/A"; "0"; "0"; "0"; "0"; "10"; "2"; "0";"16"
"10"; "3";"TILE_PLATFORM_BIRCH" ; "8396808"; "1"; "N/A"; "0"; "0"; "0"; "0"; "10"; "3"; "0";"16"
"10"; "4";"TILE_PLATFORM_BLOODROSE" ; "8396808"; "1"; "N/A"; "0"; "0"; "0"; "0"; "10"; "4"; "0";"16"
- "11"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "267518016"; "11"; "0"; "0";"16"
+ "11"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "266453040"; "11"; "0"; "0";"16"
"11"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "81916159"; "11"; "1"; "0";"16"
"12"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "0"; "11"; "0"; "0";"16"
"12"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "0"; "11"; "1"; "0";"16"
@@ -122,7 +122,7 @@
## Notes ##
# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
-# Opacity/Lumcolor: 40-step RGB
+# Opacity/Lumcolor: 30-bit RGB
# Solid: whether the tile has full collision
# movr: Movement resistance, (walkspeedmax) / (1 + (n/16)), 16 halves movement speed
# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
@@ -131,7 +131,7 @@
## Illuminators ##
# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
-# Defalut torch : L 70 a 51 b 59; real candlelight colour taken from properly configured camera.
+# Defalut torch : L 64 a 51 b 59; real candlelight colour taken from properly configured camera.
# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
# Sunlight capacitor: daylight at noon. Set by game's code.
diff --git a/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt b/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
index 4d7bb8a88..bfbd1a5fe 100644
--- a/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
+++ b/src/net/torvald/terrarum/ui/BasicDebugInfoWindow.kt
@@ -72,6 +72,10 @@ class BasicDebugInfoWindow:UICanvas {
val hitbox = player.hitbox
val nextHitbox = player.nextHitbox
+ /**
+ * First column
+ */
+
printLine(g, 1, "posX "
+ ccG
+ "${hitbox.pointedX.toString()}"
@@ -95,21 +99,18 @@ class BasicDebugInfoWindow:UICanvas {
printLine(g, 6, "noClip $ccG${player.noClip}")
val lightVal: String
- var mtX = mouseTileX.toString()
- var mtY = mouseTileY.toString()
+ val mtX = mouseTileX.toString()
+ val mtY = mouseTileY.toString()
val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY) ?: -1
val rawR = valRaw.rawR()
val rawG = valRaw.rawG()
val rawB = valRaw.rawB()
- lightVal = if (valRaw == -1)
- "—"
- else
- valRaw.toInt().toString() + " (" +
+
+ lightVal = if (valRaw == -1) "—"
+ else valRaw.toInt().toString() + " (" +
rawR.toString() + " " +
rawG.toString() + " " +
rawB.toString() + ")"
-
-
printLine(g, 7, "light@cursor $ccG$lightVal")
val tileNo: String
@@ -142,7 +143,7 @@ class BasicDebugInfoWindow:UICanvas {
g.color = GameFontBase.codeToCol["y"]
g.drawString("${ccY}MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
//g.drawString("${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
- g.drawString("${ccY}CPUs ${if (Terrarum.getConfigBoolean("multithread")) ccG else ccR}${Terrarum.CORES}",
+ g.drawString("${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.CORES}",
(Terrarum.WIDTH - 2 - 6*8).toFloat(), 10f)
g.color = GameFontBase.codeToCol["g"]