mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 13:34:06 +09:00
autosave is back
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@@ -26,7 +26,7 @@ import java.util.logging.Level
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object WriteSavegame {
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enum class SaveMode {
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META, PLAYER, WORLD, SHARED, QUICK_PLAYER, QUICK_WORLD
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META, PLAYER, WORLD, SHARED, QUICK_WORLD
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}
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@Volatile var savingStatus = -1 // -1: not started, 0: saving in progress, 255: saving finished
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@@ -36,13 +36,13 @@ object WriteSavegame {
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private fun getSaveThread(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, hasThumbnail: Boolean, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) = when (mode) {
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SaveMode.WORLD -> WorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
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SaveMode.PLAYER -> PlayerSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
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SaveMode.QUICK_PLAYER -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
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SaveMode.QUICK_WORLD -> QuickSingleplayerWorldSavingThread(time_t, disk, outFile, ingame, hasThumbnail, isAuto, callback, errorHandler)
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else -> throw IllegalArgumentException("$mode")
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}
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operator fun invoke(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, errorHandler: (Throwable) -> Unit, callback: () -> Unit) {
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savingStatus = 0
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val hasThumbnail = (mode == SaveMode.WORLD)
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val hasThumbnail = (mode == SaveMode.WORLD || mode == SaveMode.QUICK_WORLD)
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printdbg(this, "Save queued")
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if (hasThumbnail) {
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@@ -70,7 +70,7 @@ object WriteSavegame {
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savingThread.start()
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// it is caller's job to keep the game paused or keep a "save in progress" ui up
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// use field 'savingStatus' to know when the saving is done
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// use callback to fire the after-the-saving-progress job
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}
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@@ -84,39 +84,9 @@ object WriteSavegame {
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savingThread.start()
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// it is caller's job to keep the game paused or keep a "save in progress" ui up
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// use field 'savingStatus' to know when the saving is done
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// use callback to fire the after-the-saving-progress job
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}
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fun quick(time_t: Long, mode: SaveMode, disk: VirtualDisk, outFile: File, ingame: TerrarumIngame, isAuto: Boolean, callback: () -> Unit, errorHandler: (Throwable) -> Unit) {
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if (ingame.isMultiplayer) TODO()
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return // TODO //
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savingStatus = 0
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printdbg(this, "Quicksave queued")
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IngameRenderer.screencapExportCallback = {
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printdbg(this, "Generating thumbnail...")
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val w = 960
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val h = 640
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val p = Pixmap.createFromFrameBuffer((it.width - w).ushr(1), (it.height - h).ushr(1), w, h)
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IngameRenderer.fboRGBexport = p
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//PixmapIO2._writeTGA(gzout, p, true, true)
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//p.dispose()
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IngameRenderer.fboRGBexportedLatch = true
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printdbg(this, "Done thumbnail generation")
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}
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IngameRenderer.screencapRequested = true
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val savingThread = Thread(getSaveThread(time_t, mode, disk, outFile, ingame, false, isAuto, errorHandler, callback), "TerrarumBasegameGameSaveThread")
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savingThread.start()
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// it is caller's job to keep the game paused or keep a "save in progress" ui up
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// use field 'savingStatus' to know when the saving is done
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}
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}
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