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cloud wip
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@@ -2,7 +2,10 @@
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"skyboxGradColourMap": "generic_skybox.tga",
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"daylightClut": "clut_daylight.tga",
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"classification": "generic",
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"extraImages": [
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]
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"clouds": {
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"normal": {
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"filename": "cloud_normal.png",
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"tw": 1024, "th": 512
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}
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}
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}
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@@ -1,10 +0,0 @@
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{
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"globalLight": "generic_light.tga",
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"skyboxGradColourMap": "generic_skybox.tga",
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"classification": "genericrain",
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"extraImages": [
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"raindrop.tga"
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],
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"mixFrom": "__CURRENTWEATHER",
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"mixPercentage": 80.0
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}
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BIN
assets/mods/basegame/weathers/cloud_normal.kra
LFS
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assets/mods/basegame/weathers/cloud_normal.kra
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BIN
assets/mods/basegame/weathers/cloud_normal.png
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assets/mods/basegame/weathers/cloud_normal.png
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26
assets/mods/basegame/weathers/cloud_texture_instruction.md
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26
assets/mods/basegame/weathers/cloud_texture_instruction.md
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@@ -0,0 +1,26 @@
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## actually blending
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1. On Krita, load the cloudmap
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2. Select and isolate suitable piece of the cloud
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3. With liquefying brush, make the bottom flat
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4. On new tab, load the solidmap
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5. Resize the solidmap to 1024x1024
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6. Rotate the solidmap by 30 deg or so
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7. Overlay the processed solidmap to the cloudmap, opacity=30%
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8. With airbrush tool, manually add the shade (see cloud_normal.kra to get the gist of it)
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### cloudmap
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1. On GIMP, prepare 4096x4096 canvas
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2. Create Simplex Noise with following parameters:
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- Scale: arbitrary (0.05 - 0.2)
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- Iterations: MAX
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- Seed: anything but 0
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### solidmap
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1. On GIMP, prepare 4096x4096 canvas
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2. Create Solid Noise with following parameters:
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- XY Size: 16.0
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- Detail: MAX
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- Tileable: check
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- Turbulent: check
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- Seed: anything but 0
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