mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 13:21:51 +09:00
more elegant UILoadSavegame wip
This commit is contained in:
29
src/net/torvald/terrarum/modulebasegame/ui/UILoadAutosave.kt
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29
src/net/torvald/terrarum/modulebasegame/ui/UILoadAutosave.kt
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@@ -0,0 +1,29 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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/**
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* Created by minjaesong on 2023-07-05.
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*/
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class UILoadAutosave(val full: UILoadSavegame) : UICanvas() {
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override var width: Int = Toolkit.drawWidth
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override var height: Int = App.scr.height
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override fun updateUI(delta: Float) {
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TODO("Not yet implemented")
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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TODO("Not yet implemented")
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}
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override fun dispose() {
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TODO("Not yet implemented")
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}
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}
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29
src/net/torvald/terrarum/modulebasegame/ui/UILoadList.kt
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29
src/net/torvald/terrarum/modulebasegame/ui/UILoadList.kt
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@@ -0,0 +1,29 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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/**
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* Created by minjaesong on 2023-07-05.
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*/
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class UILoadList(val full: UILoadSavegame) : UICanvas() {
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override var width: Int = Toolkit.drawWidth
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override var height: Int = App.scr.height
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override fun updateUI(delta: Float) {
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TODO("Not yet implemented")
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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TODO("Not yet implemented")
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}
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override fun dispose() {
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TODO("Not yet implemented")
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}
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}
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29
src/net/torvald/terrarum/modulebasegame/ui/UILoadManage.kt
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29
src/net/torvald/terrarum/modulebasegame/ui/UILoadManage.kt
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@@ -0,0 +1,29 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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/**
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* Created by minjaesong on 2023-07-05.
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*/
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class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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override var width: Int = Toolkit.drawWidth
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override var height: Int = App.scr.height
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override fun updateUI(delta: Float) {
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TODO("Not yet implemented")
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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TODO("Not yet implemented")
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}
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override fun dispose() {
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TODO("Not yet implemented")
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}
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}
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@@ -16,6 +16,8 @@ import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.savegame.ByteArray64InputStream
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import net.torvald.terrarum.savegame.EntryFile
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import net.torvald.terrarum.modulebasegame.serialise.LoadSavegame
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.internalWidth
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import net.torvald.terrarum.savegame.VDFileID.PLAYER_SCREENSHOT
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -166,6 +168,29 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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private val altSelQdrawW = altSelDrawW / 4
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private val altSelQQQdrawW = altSelDrawW * 3 / 4
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private val transitionalListing = UILoadList(this)
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private val transitionalAutosave = UILoadAutosave(this)
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private val transitionalManage = UILoadManage(this)
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private val transitionPanel = UIItemHorizontalFadeSlide(
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this,
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(width - internalWidth) / 2,
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INVENTORY_CELLS_OFFSET_Y(),
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width,
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App.scr.height,
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0f,
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transitionalListing, transitionalManage
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)
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init {
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listOf(transitionalAutosave, transitionalManage).forEach {
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it.posX = (-width / 2f).roundToInt()
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it.initialX = (-width / 2f).roundToInt()
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it.posY = 0
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it.initialY = 0
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it.opacity = 0f
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}
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}
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private fun getDrawTextualInfoFun(disks: DiskPair): (UIItem, SpriteBatch) -> Unit {
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val lastPlayedStamp = Instant.ofEpochSecond(disks.player.getLastModifiedTime())
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.atZone(TimeZone.getDefault().toZoneId())
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