more elegant UILoadSavegame wip

This commit is contained in:
minjaesong
2023-07-05 20:16:53 +09:00
parent 5c58c3006b
commit c61c169048
6 changed files with 396 additions and 1 deletions

View File

@@ -0,0 +1,29 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
/**
* Created by minjaesong on 2023-07-05.
*/
class UILoadAutosave(val full: UILoadSavegame) : UICanvas() {
override var width: Int = Toolkit.drawWidth
override var height: Int = App.scr.height
override fun updateUI(delta: Float) {
TODO("Not yet implemented")
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
TODO("Not yet implemented")
}
override fun dispose() {
TODO("Not yet implemented")
}
}