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https://github.com/curioustorvald/Terrarum.git
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migration wip java 9 modularise
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@@ -1,6 +1,6 @@
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package net.torvald.terrarum.blockproperties
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import com.badlogic.gdx.graphics.Color
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.AppLoader.printmsg
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import net.torvald.terrarum.gameworld.FluidType
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@@ -110,7 +110,7 @@ object BlockCodex {
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prop.shadeColG = floatVal(record, "shdg") / LightmapRenderer.MUL_FLOAT
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prop.shadeColB = floatVal(record, "shdb") / LightmapRenderer.MUL_FLOAT
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prop.shadeColA = floatVal(record, "shduv") / LightmapRenderer.MUL_FLOAT
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prop.opacity = Color(prop.shadeColR, prop.shadeColG, prop.shadeColB, prop.shadeColA)
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prop.opacity = Cvec(prop.shadeColR, prop.shadeColG, prop.shadeColB, prop.shadeColA)
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prop.strength = intVal(record, "str")
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prop.density = intVal(record, "dsty")
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@@ -119,7 +119,7 @@ object BlockCodex {
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prop.lumColG = floatVal(record, "lumg") / LightmapRenderer.MUL_FLOAT
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prop.lumColB = floatVal(record, "lumb") / LightmapRenderer.MUL_FLOAT
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prop.lumColA = floatVal(record, "lumuv") / LightmapRenderer.MUL_FLOAT
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prop.internalLumCol = Color(prop.lumColR, prop.lumColG, prop.lumColB, prop.lumColA)
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prop.internalLumCol = Cvec(prop.lumColR, prop.lumColG, prop.lumColB, prop.lumColA)
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prop.friction = intVal(record, "fr")
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prop.viscosity = intVal(record, "vscs")
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