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migration wip java 9 modularise
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.math.Matrix4
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import com.jme3.math.FastMath
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import com.badlogic.gdx.graphics.Color
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.blockproperties.Block
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@@ -55,7 +56,7 @@ internal object BlocksDrawer {
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//val tileItemWall = Image(TILE_SIZE * 16, TILE_SIZE * GameWorld.TILES_SUPPORTED / 16) // 4 MB
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val wallOverlayColour = Color(5f/9f,5f/9f,5f/9f,1f)
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val wallOverlayColour = Color(5f / 9f, 5f / 9f, 5f / 9f, 1f)
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const val BREAKAGE_STEPS = 10
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const val TILES_PER_BLOCK = PairedMapLayer.RANGE
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