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UIItemInventoryElemWide: removed temporary equippedslot marker: is unnecessary as we've already got UIItemInventoryEquippedView
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@@ -152,7 +152,7 @@ internal class UIStorageChest : UICanvas(
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this,
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catBar,
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{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
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INVENTORY_CELLS_OFFSET_X - halfSlotOffset + (listGap + UIItemInventoryElem.height) * 7,
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INVENTORY_CELLS_OFFSET_X - halfSlotOffset + (listGap + UIItemInventoryElemWide.height) * 7,
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INVENTORY_CELLS_OFFSET_Y,
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6, CELLS_VRT,
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drawScrollOnRightside = true,
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