mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
throwable cherry bomb (no explosion yet)
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@@ -29,9 +29,13 @@ import kotlin.math.pow
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*/
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open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, LandHolder, HistoricalFigure {
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init {
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this.physProp = PhysProperties.HUMANOID_DEFAULT()
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}
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protected constructor()
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constructor(birth: Long, death: Long? = null, physProp: PhysProperties = PhysProperties.HUMANOID_DEFAULT) : super() {
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constructor(birth: Long, death: Long? = null, physProp: PhysProperties = PhysProperties.HUMANOID_DEFAULT()) : super() {
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actorValue[AVKey.__HISTORICAL_BORNTIME] = birth
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death?.let { actorValue[AVKey.__HISTORICAL_DEADTIME] = death }
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this.physProp = physProp
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@@ -1,33 +1,29 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.spriteanimation.SingleImageSprite
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.PhysProperties
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import net.torvald.terrarum.modulebasegame.ExplosionManager
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import org.dyn4j.geometry.Vector2
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/**
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* Created by minjaesong on 2024-02-13.
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*/
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open class ActorPrimedBomb : ActorWithBody {
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open class ActorPrimedBomb(
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private var explosionPower: Float = 1f,
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private var fuse: Second = 1f,
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) : ActorWithBody() {
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protected constructor() {
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init {
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renderOrder = RenderOrder.MIDTOP
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physProp = PhysProperties.PHYSICS_OBJECT()
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}
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private var explosionPower: Float = 1f
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private var fuse: Second = 1f
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constructor(
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initialPos: Vector2,
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initialVelo: Vector2,
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power: Float,
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fuse: Second
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) {
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protected constructor() : this(1f, 1f) {
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renderOrder = RenderOrder.MIDTOP
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this.explosionPower = power
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this.fuse = fuse
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physProp = PhysProperties.PHYSICS_OBJECT()
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}
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override fun updateImpl(delta: Float) {
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@@ -41,4 +37,24 @@ open class ActorPrimedBomb : ActorWithBody {
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flagDespawn()
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}
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}
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}
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/**
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* Created by minjaesong on 2024-02-14.
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*/
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class ActorCherryBomb : ActorPrimedBomb(500f, 4.5f) {
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init {
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val itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(0,13)
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setHitboxDimension(7, 7, 2, -2)
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sprite = SingleImageSprite(this, itemImage)
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avBaseMass = 1.0
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density = 1400.0
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}
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}
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@@ -17,7 +17,7 @@ object CreatureBuilder {
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* @Param jsonFileName with extension
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*/
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operator fun invoke(module: String, jsonFileName: String): ActorWithBody {
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val actor = ActorWithBody(Actor.RenderOrder.MIDDLE, physProp = PhysProperties.HUMANOID_DEFAULT)
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val actor = ActorWithBody(Actor.RenderOrder.MIDDLE, physProp = PhysProperties.HUMANOID_DEFAULT())
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InjectCreatureRaw(actor.actorValue, module, jsonFileName)
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@@ -33,7 +33,7 @@ open class DroppedItem : ActorWithBody {
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var itemCount = 1L
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protected constructor() : super(RenderOrder.OVERLAY, PhysProperties.PHYSICS_OBJECT)
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protected constructor() : super(RenderOrder.OVERLAY, PhysProperties.PHYSICS_OBJECT())
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private var timeSinceSpawned = 0f
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@@ -51,7 +51,7 @@ open class DroppedItem : ActorWithBody {
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* @param topLeftX world-wise coord
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* @param topLeftY world-wise coord
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*/
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constructor(itemID: ItemID, centreX: Double, bottomY: Double, spawnVelo: Vector2? = null) : super(RenderOrder.OVERLAY, PhysProperties.PHYSICS_OBJECT) {
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constructor(itemID: ItemID, centreX: Double, bottomY: Double, spawnVelo: Vector2? = null) : super(RenderOrder.OVERLAY, PhysProperties.PHYSICS_OBJECT()) {
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this.itemID = itemID
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if (itemID.isActor())
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@@ -39,7 +39,7 @@ open class Electric : FixtureBase {
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mainUI: UICanvas? = null,
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inventory: FixtureInventory? = null,
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id: ActorID? = null
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) : super(renderOrder, PhysProperties.IMMOBILE, id) {
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) : super(renderOrder, PhysProperties.IMMOBILE(), id) {
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blockBox = blockBox0
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setHitboxDimension(TILE_SIZE * blockBox.width, TILE_SIZE * blockBox.height, 0, 0)
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this.blockBoxProps = blockBoxProps
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@@ -162,7 +162,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
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internal var actorThatInstalledThisFixture: UUID? = null
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protected constructor() : super(RenderOrder.BEHIND, PhysProperties.IMMOBILE, null)
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protected constructor() : super(RenderOrder.BEHIND, PhysProperties.IMMOBILE(), null)
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protected constructor(renderOrder: RenderOrder, physProp: PhysProperties, id: ActorID?) : super(renderOrder, physProp, id)
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/**
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@@ -186,7 +186,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
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mainUI: UICanvas? = null,
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inventory: FixtureInventory? = null,
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id: ActorID? = null
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) : super(renderOrder, PhysProperties.IMMOBILE, id) {
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) : super(renderOrder, PhysProperties.IMMOBILE(), id) {
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blockBox = blockBox0
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setHitboxDimension(TILE_SIZE * blockBox.width, TILE_SIZE * blockBox.height, 0, 0)
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this.blockBoxProps = blockBoxProps
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@@ -13,7 +13,7 @@ class ItemCarrying : ActorWithBody {
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private constructor()
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constructor(itemID: ItemID) : super(RenderOrder.MIDTOP, PhysProperties.IMMOBILE) {
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constructor(itemID: ItemID) : super(RenderOrder.MIDTOP, PhysProperties.IMMOBILE()) {
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this.itemID = itemID
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}
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@@ -12,7 +12,7 @@ import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
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/**
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* Created by minjaesong on 2016-03-05.
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*/
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class PhysTestBall : ActorWithBody(RenderOrder.MIDDLE, PhysProperties.PHYSICS_OBJECT) {
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class PhysTestBall : ActorWithBody(RenderOrder.MIDDLE, PhysProperties.PHYSICS_OBJECT()) {
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private var color = Color.GOLD
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@@ -11,7 +11,7 @@ import net.torvald.terrarum.gameactors.*
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/**
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* Created by minjaesong on 2018-01-17.
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*/
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class PhysTestLuarLander : ActorWithBody(RenderOrder.MIDTOP, PhysProperties.PHYSICS_OBJECT), Controllable {
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class PhysTestLuarLander : ActorWithBody(RenderOrder.MIDTOP, PhysProperties.PHYSICS_OBJECT()), Controllable {
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@Transient private val texture = Texture(ModMgr.getGdxFile("basegame", "sprites/phystest_lunarlander.tga"))
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@@ -52,7 +52,7 @@ open class ProjectileSimple : ActorWithBody, Projectile {
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constructor(type: Int,
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fromPoint: Vector2, // projected coord
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toPoint: Vector2 // arriving coord
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) : super(RenderOrder.MIDTOP, PhysProperties.PHYSICS_OBJECT) {
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) : super(RenderOrder.MIDTOP, PhysProperties.PHYSICS_OBJECT()) {
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this.type = type
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