generalised things so that they would work outside of ingame.world; title screen wip

This commit is contained in:
minjaesong
2017-07-21 19:59:51 +09:00
parent 78b09b2790
commit c67c79ed85
68 changed files with 1141 additions and 328 deletions

View File

@@ -4,11 +4,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameworld.GameWorld
/**
* Created by minjaesong on 16-03-15.
*/
open class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrder.MIDTOP) {
open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP) {
init {
if (item.dynamicID >= ItemCodex.ACTORID_MIN)