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generalised things so that they would work outside of ingame.world; title screen wip
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@@ -20,7 +20,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Second? = n
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/** Will NOT actually delete from the CircularArray */
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@Volatile var flagDespawn = false
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override fun run() = update(Gdx.graphics.deltaTime)
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override fun run() = update(Terrarum.deltaTime)
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var isNoSubjectToGrav = false
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var dragCoefficient = 3.0
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