mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-17 00:56:07 +09:00
const-ifying shaders
This commit is contained in:
@@ -11,7 +11,7 @@ uniform sampler2D u_texture; // world texture, has alpha value that is meaningfu
|
||||
uniform sampler2D tex1; // glow texture, SHOULD contain alpha of all 1.0
|
||||
out vec4 fragColor;
|
||||
|
||||
vec2 boolean = vec2(0.0, 1.0);
|
||||
const vec2 boolean = vec2(0.0, 1.0);
|
||||
|
||||
uniform vec2 drawOffset; // value of the 'gradY'
|
||||
uniform vec2 drawOffsetSize; // value of the 'gradH'
|
||||
|
||||
Reference in New Issue
Block a user