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https://github.com/curioustorvald/Terrarum.git
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const-ifying shaders
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@@ -23,7 +23,7 @@ in vec2 v_texCoords;
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uniform sampler2D u_texture;
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uniform sampler2D u_pattern;
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uniform ivec2 rnd = ivec2(0,0);
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uniform mat4 swizzler = mat4(
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const mat4 swizzler = mat4(
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1.0,0.0,0.0,0.0,
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0.0,1.0,0.0,0.0,
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0.0,0.0,1.0,0.0,
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@@ -33,19 +33,19 @@ uniform float quant = 255.0; // 64 steps -> 63.0; 256 steps -> 255.0
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out vec4 fragColor;
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vec2 boolean = vec2(0.0, 1.0);
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vec4 matrixNormaliser = vec4(0.5 / 256.0);
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const vec2 boolean = vec2(0.0, 1.0);
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const vec4 matrixNormaliser = vec4(0.5 / 256.0);
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vec2 patternsize = vec2(1.0/512.0, 1.0/512.0);
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const vec2 patternsize = vec2(1.0/512.0, 1.0/512.0);
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mat4 rgb_to_ycocg = mat4(
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const mat4 rgb_to_ycocg = mat4(
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0.25, 1.0, -0.5, 0.0,
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0.5, 0.0, 1.0, 0.0,
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0.25, -1.0, -0.5, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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mat4 ycocg_to_rgb = mat4(
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const mat4 ycocg_to_rgb = mat4(
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1.0, 1.0, 1.0, 0.0,
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0.5, 0.0, -0.5, 0.0,
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-0.5, 0.5, -0.5, 0.0,
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