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const-ifying shaders
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@@ -26,16 +26,16 @@ uniform ivec2 rnd = ivec2(0,0);
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uniform float quant = 255.0; // 64 steps -> 63.0; 256 steps -> 255.0
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vec2 boolean = vec2(0.0, 1.0);
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const vec2 boolean = vec2(0.0, 1.0);
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mat4 rgb_to_ycocg = mat4(
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const mat4 rgb_to_ycocg = mat4(
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0.25, 1.0, -0.5, 0.0,
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0.5, 0.0, 1.0, 0.0,
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0.25, -1.0, -0.5, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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mat4 ycocg_to_rgb = mat4(
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const mat4 ycocg_to_rgb = mat4(
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1.0, 1.0, 1.0, 0.0,
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0.5, 0.0, -0.5, 0.0,
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-0.5, 0.5, -0.5, 0.0,
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