const-ifying shaders

This commit is contained in:
minjaesong
2023-08-03 18:37:23 +09:00
parent f7e4987785
commit c73461a407
17 changed files with 49 additions and 49 deletions

View File

@@ -10,21 +10,21 @@ uniform sampler2D u_texture;
out vec4 fragColor;
mat4 rgb_to_ycocg = mat4(
const mat4 rgb_to_ycocg = mat4(
0.25, 1.0, -0.5, 0.0,
0.5, 0.0, 1.0, 0.0,
0.25, -1.0, -0.5, 0.0,
0.0, 0.0, 0.0, 1.0
);
mat4 ycocg_to_rgb = mat4(
const mat4 ycocg_to_rgb = mat4(
1.0, 1.0, 1.0, 0.0,
0.5, 0.0, -0.5, 0.0,
-0.5, 0.5, -0.5, 0.0,
0.0, 0.0, 0.0, 1.0
);
vec2 boolean = vec2(0.0, 1.0);
const vec2 boolean = vec2(0.0, 1.0);
void main() {
vec4 incolour = texture(u_texture, v_texCoords);