"mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)

Former-commit-id: 104d0a57bc67491427d823c2f91688c85e8841c5
Former-commit-id: 5a835c7a759006df25d8783f4f97b568a1517104
This commit is contained in:
Song Minjae
2016-12-27 21:56:03 +09:00
parent bb63816201
commit c77a89d0db
5 changed files with 72 additions and 60 deletions

View File

@@ -39,13 +39,13 @@ object PlayerBuilderSigrid {
p.actorValue = ActorValue()
p.actorValue[AVKey.SCALE] = 1.0
p.actorValue[AVKey.SPEED] = 4.0
p.actorValue[AVKey.SPEEDMULT] = 1.0
p.actorValue[AVKey.SPEEDBUFF] = 1.0
p.actorValue[AVKey.ACCEL] = ActorHumanoid.WALK_ACCEL_BASE
p.actorValue[AVKey.ACCELMULT] = 1.0
p.actorValue[AVKey.ACCELBUFF] = 1.0
p.actorValue[AVKey.JUMPPOWER] = 5.0
p.actorValue[AVKey.BASEMASS] = 80.0
p.actorValue[AVKey.PHYSIQUEMULT] = 1 // Constant 1.0 for player, meant to be used by random mobs
p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
/**
* fixed value, or 'base value', from creature strength of Dwarf Fortress.
* Human race uses 1000. (see CreatureHuman.json)