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"mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)
Former-commit-id: 104d0a57bc67491427d823c2f91688c85e8841c5 Former-commit-id: 5a835c7a759006df25d8783f4f97b568a1517104
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@@ -39,13 +39,13 @@ object PlayerBuilderSigrid {
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p.actorValue = ActorValue()
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p.actorValue[AVKey.SCALE] = 1.0
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p.actorValue[AVKey.SPEED] = 4.0
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p.actorValue[AVKey.SPEEDMULT] = 1.0
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p.actorValue[AVKey.SPEEDBUFF] = 1.0
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p.actorValue[AVKey.ACCEL] = ActorHumanoid.WALK_ACCEL_BASE
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p.actorValue[AVKey.ACCELMULT] = 1.0
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p.actorValue[AVKey.ACCELBUFF] = 1.0
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p.actorValue[AVKey.JUMPPOWER] = 5.0
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p.actorValue[AVKey.BASEMASS] = 80.0
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p.actorValue[AVKey.PHYSIQUEMULT] = 1 // Constant 1.0 for player, meant to be used by random mobs
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p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
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/**
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* fixed value, or 'base value', from creature strength of Dwarf Fortress.
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* Human race uses 1000. (see CreatureHuman.json)
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