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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
removing auto/manual save selection: is practically useless
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@@ -73,7 +73,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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internal val drawY = (App.scr.height - 480) / 2
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private val transitionalListing = UILoadList(this)
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private val transitionalAutosave = UILoadAutosave(this)
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// private val transitionalAutosave = UILoadAutosave(this)
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private val transitionalManage = UILoadManage(this)
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private val transitionalNewCharacter = UINewCharacter(remoCon)
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private val transitionPanel = UIItemHorizontalFadeSlide(
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@@ -85,14 +85,14 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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0f,
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listOf(transitionalListing),
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listOf(transitionalManage, transitionalNewCharacter),
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listOf(NullUI, transitionalAutosave)
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listOf(NullUI/*, transitionalAutosave*/)
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)
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internal fun queueUpManageScr() { transitionPanel.setCentreUIto(0) }
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internal fun queueUpNewCharScr() { transitionPanel.setCentreUIto(1) }
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internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
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internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }
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// internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
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// internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }
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internal fun changePanelTo(index: Int) {
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transitionPanel.requestTransition(index)
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@@ -109,7 +109,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
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}
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override fun show() {
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takeAutosaveSelectorDown()
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// takeAutosaveSelectorDown()
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transitionPanel.show()
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}
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