removing auto/manual save selection: is practically useless

This commit is contained in:
minjaesong
2023-07-12 10:40:21 +09:00
parent 4eb7a8a77e
commit c77f1ffd23
6 changed files with 91 additions and 27 deletions

View File

@@ -73,7 +73,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
internal val drawY = (App.scr.height - 480) / 2
private val transitionalListing = UILoadList(this)
private val transitionalAutosave = UILoadAutosave(this)
// private val transitionalAutosave = UILoadAutosave(this)
private val transitionalManage = UILoadManage(this)
private val transitionalNewCharacter = UINewCharacter(remoCon)
private val transitionPanel = UIItemHorizontalFadeSlide(
@@ -85,14 +85,14 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
0f,
listOf(transitionalListing),
listOf(transitionalManage, transitionalNewCharacter),
listOf(NullUI, transitionalAutosave)
listOf(NullUI/*, transitionalAutosave*/)
)
internal fun queueUpManageScr() { transitionPanel.setCentreUIto(0) }
internal fun queueUpNewCharScr() { transitionPanel.setCentreUIto(1) }
internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }
// internal fun bringAutosaveSelectorUp() { transitionPanel.setRightUIto(1) }
// internal fun takeAutosaveSelectorDown() { transitionPanel.setRightUIto(0) }
internal fun changePanelTo(index: Int) {
transitionPanel.requestTransition(index)
@@ -109,7 +109,7 @@ class UILoadSavegame(val remoCon: UIRemoCon) : Advanceable() {
}
override fun show() {
takeAutosaveSelectorDown()
// takeAutosaveSelectorDown()
transitionPanel.show()
}