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some changes
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@@ -685,9 +685,6 @@ open class ActorWithBody : Actor {
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// isStationary = (hitbox - oldHitbox).magnitudeSquared < PHYS_EPSILON_VELO
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isStationary = isCloseEnough(hitbox.startX, oldHitbox.startX) && // this is supposed to be more accurate, idk
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isCloseEnough(hitbox.startY, oldHitbox.startY)
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printdbg(this, tooltipShowing.keys.sorted())
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}
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fun getDrag(externalForce: Vector2): Vector2 {
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