mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 14:04:05 +09:00
boom sound for the bomb
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@@ -1,9 +1,10 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.Gdx
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import net.torvald.spriteanimation.SingleImageSprite
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.*
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import net.torvald.terrarum.audio.MusicContainer
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import net.torvald.terrarum.audio.decibelsToFullscale
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.PhysProperties
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import net.torvald.terrarum.modulebasegame.ExplosionManager
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@@ -19,6 +20,7 @@ open class ActorPrimedBomb(
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init {
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renderOrder = RenderOrder.MIDTOP
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physProp = PhysProperties.PHYSICS_OBJECT()
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elasticity = 0.34
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}
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protected constructor() : this(1f, 1f) {
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@@ -26,17 +28,37 @@ open class ActorPrimedBomb(
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physProp = PhysProperties.PHYSICS_OBJECT()
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}
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private var explosionCalled = false
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@Transient private val boomSound = MusicContainer(
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"boom", ModMgr.getFile("basegame", "audio/effects/explosion/bang_bomb.ogg")
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) {
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this.flagDespawn()
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}
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override fun updateImpl(delta: Float) {
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super.updateImpl(delta)
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fuse -= delta
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if (fuse <= 0f) {
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if (fuse <= 0f && !explosionCalled) {
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explosionCalled = true
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physProp.usePhysics = false
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ExplosionManager.goBoom(INGAME.world, intTilewiseHitbox.centeredX.toInt(), intTilewiseHitbox.centeredY.toInt(), explosionPower)
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flagDespawn()
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this.isVisible = false // or play explosion anim
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startAudio(boomSound, 10.0)
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ExplosionManager.goBoom(INGAME.world, intTilewiseHitbox.centeredX.toInt(), intTilewiseHitbox.centeredY.toInt(), explosionPower) {
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}
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}
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}
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override fun dispose() {
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super.dispose()
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boomSound.dispose()
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}
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}
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@@ -60,11 +60,7 @@ class FixtureFurnaceAndAnvil : FixtureBase, CraftingStation {
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}
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}
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@Transient val static = MusicContainer("bonfire", ModMgr.getFile("basegame", "audio/effects/static/bonfire.ogg"), Gdx.audio.newMusic(
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ModMgr.getGdxFile("basegame", "audio/effects/static/bonfire.ogg")
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).also {
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it.isLooping = true
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})
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@Transient val static = MusicContainer("bonfire", ModMgr.getFile("basegame", "audio/effects/static/bonfire.ogg"), true)
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@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 0.0, TerrarumAppConfiguration.TILE_SIZED * 2, TerrarumAppConfiguration.TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
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@@ -127,7 +127,7 @@ class FixtureJukebox : Electric, PlaysMusic {
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printdbg(this, "Title: $title, artist: $artist")
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musicNowPlaying = MusicContainer(title, musicFile.file(), Gdx.audio.newMusic(musicFile)) {
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musicNowPlaying = MusicContainer(title, musicFile.file()) {
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unloadEffector(musicNowPlaying)
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discCurrentlyPlaying = null
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musicNowPlaying?.gdxMusic?.tryDispose()
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@@ -119,7 +119,7 @@ class FixtureMusicalTurntable : Electric, PlaysMusic {
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App.printdbg(this, "Title: $title, artist: $artist")
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musicNowPlaying = MusicContainer(title, musicFile.file(), Gdx.audio.newMusic(musicFile)) {
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musicNowPlaying = MusicContainer(title, musicFile.file()) {
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unloadEffector(musicNowPlaying)
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musicNowPlaying?.gdxMusic?.tryDispose()
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musicNowPlaying = null
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@@ -81,12 +81,7 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
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this.mainUI = UISmelterBasic(this)
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}
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@Transient val static = MusicContainer("bonfire", ModMgr.getFile("basegame", "audio/effects/static/bonfire.ogg"), Gdx.audio.newMusic(
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ModMgr.getGdxFile("basegame", "audio/effects/static/bonfire.ogg")
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).also {
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it.isLooping = true
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})
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@Transient val static = MusicContainer("bonfire", ModMgr.getFile("basegame", "audio/effects/static/bonfire.ogg"), true)
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@Transient val light = Cvec(0.5f, 0.18f, 0f, 0f)
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@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 2*TILE_SIZED, TILE_SIZED * 2, TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
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