rain megaparticle experiment

This commit is contained in:
minjaesong
2017-12-18 20:45:32 +09:00
parent 24a6aa5a9a
commit c8debd351f
16 changed files with 286 additions and 69 deletions

View File

@@ -0,0 +1,107 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.random.HQRNG
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
/**
* Created by minjaesong on 2017-12-18.
*/
class ParticleMegaRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, false, 3.2f) {
init {
body = MegaRainGovernor.get()
val w = body.regionWidth.toDouble()
val h = body.regionHeight.toDouble()
hitbox.setFromWidthHeight(
posX - w.times(0.5),
posY - h.times(0.5),
w, h
)
velocity.y = 18.0
}
}
object MegaRainGovernor {
private var reseedTimer = 0f
var reseedTime: Second = 90f
private val body = Pixmap(ModMgr.getGdxFile("basegame", "weathers/raindrop.tga"))
private lateinit var bodies: Array<TextureRegion>
private var withdrawCounter = 0
init {
seed()
}
private fun seed() {
val w = body.width
val h = body.height
bodies = Array(1024) {
val pixmap = Pixmap(Terrarum.WIDTH * 2, Terrarum.HEIGHT / 4, Pixmap.Format.RGBA8888)
val rng = HQRNG()
repeat(64) {
val rndX = rng.nextInt(pixmap.width - body.width)
val rndY = rng.nextInt(pixmap.height - body.height)
pixmap.drawPixmap(body, rndX, rndY)
}
// return composed (mega)pixmap
val region = TextureRegion(Texture(pixmap))
region.flip(false, true)
/*return*/region
}
// randomise
bodies.shuffle()
}
fun get(): TextureRegion {
if (withdrawCounter >= bodies.size) {
withdrawCounter = 0
bodies.shuffle()
}
return bodies[withdrawCounter++]
}
@Deprecated("re-seeding freezes the game a little and large enough randomnesses ought to be good")
fun update(delta: Float) {
if (reseedTimer >= reseedTime) {
seed()
reseedTimer -= reseedTime
}
reseedTimer += delta
}
fun resize() {
seed()
withdrawCounter = 0
reseedTimer = 0f
}
fun Array<TextureRegion>.shuffle() {
for (i in this.size - 1 downTo 1) {
val rndIndex = (Math.random() * (i + 1)).toInt()
val t = this[rndIndex]
this[rndIndex] = this[i]
this[i] = t
}
}
}