mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
fixed a bug where non-solid blocks would still placed indefinitely
This commit is contained in:
@@ -8,6 +8,7 @@ import net.torvald.terrarum.gameitems.GameItem
|
||||
import net.torvald.terrarum.gameitems.ItemID
|
||||
import net.torvald.terrarum.gameitems.mouseInInteractableRange
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
|
||||
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
|
||||
|
||||
@@ -36,7 +37,7 @@ class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
|
||||
val item = FixtureHomeComputer()
|
||||
|
||||
if (item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)) 1L else -1L
|
||||
if (item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY, if (actor is IngamePlayer) actor.uuid else null)) 1L else -1L
|
||||
// return true when placed, false when cannot be placed
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user