fixed a bug where non-solid blocks would still placed indefinitely

This commit is contained in:
minjaesong
2022-07-22 17:19:43 +09:00
parent 6495e741e6
commit c903d48073
7 changed files with 135 additions and 31 deletions

View File

@@ -8,6 +8,7 @@ import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRange
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
@@ -36,7 +37,7 @@ class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
val item = FixtureHomeComputer()
if (item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)) 1L else -1L
if (item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY, if (actor is IngamePlayer) actor.uuid else null)) 1L else -1L
// return true when placed, false when cannot be placed
}
}