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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
fixed a bug where non-solid blocks would still placed indefinitely
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@@ -10,6 +10,7 @@ import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import java.util.concurrent.atomic.AtomicBoolean
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import java.util.concurrent.atomic.AtomicReference
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@@ -86,7 +87,7 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
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val item = ghostItem.getAndSet(makeFixture()) // renew the "ghost" otherwise you'll be spawning exactly the same fixture again; old ghost will be returned
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if (item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)) 1 else -1
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if (item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY, if (actor is IngamePlayer) actor.uuid else null)) 1 else -1
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// return true when placed, false when cannot be placed
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}
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