tiling using shader, sorta works

This commit is contained in:
minjaesong
2017-08-26 23:48:07 +09:00
parent 1be8e5d0c7
commit c94418e98f
6 changed files with 114 additions and 59 deletions

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.langpack
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppLoader
import java.io.*
import java.util.*
@@ -111,7 +112,7 @@ object Lang {
fun fallback(): String = langpack["${key}_$FALLBACK_LANG_CODE"] ?: "$$key"
val ret = langpack["${key}_${Terrarum.gameLocale}"]
val ret = langpack["${key}_${TerrarumAppLoader.GAME_LOCALE}"]
val ret2 = if (ret.isNullOrEmpty()) fallback() else ret!!
// special treatment