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fixed a bug where spawned fixture's x-position is not wrapped as it should do
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@@ -128,7 +128,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) {
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if (visible) {
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val region = textureRegion.get(currentFrame, currentRow)
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batch.color = colorFilter
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// batch.color = colorFilter
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//val scale = parentActor.scale.toFloat() // wtf?
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