fixed a bug where spawned fixture's x-position is not wrapped as it should do

This commit is contained in:
minjaesong
2021-09-19 00:03:34 +09:00
parent e68d82f280
commit c94babdf04
3 changed files with 31 additions and 20 deletions

View File

@@ -1625,20 +1625,26 @@ open class ActorWithBody : Actor {
sprite.render(batch, x - offsetX, y - offsetY, scale.toFloat())
}
/*if (WorldCamera.x >= offendingPad && hitbox.startX < WorldCamera.width) {
sprite.render(batch,
(hitbox.startX - offsetX).toFloat() + world!!.width * TILE_SIZEF,
(hitbox.startY - offsetY).toFloat(),
(scale).toFloat()
)
}
else {
sprite.render(batch,
(hitbox.startX - offsetX).toFloat(),
(hitbox.startY - offsetY).toFloat(),
(scale).toFloat()
)
}*/
/*
sprite.render(batch,
(hitbox.startX - offsetX).toFloat(),
(hitbox.startY - offsetY).toFloat(),
(scale).toFloat()
)
batch.color = Color.BLUE
sprite.render(batch,
(hitbox.startX - offsetX).toFloat() - world!!.width * TILE_SIZEF,
(hitbox.startY - offsetY).toFloat(),
(scale).toFloat()
)
batch.color = Color.GREEN
sprite.render(batch,
(hitbox.startX - offsetX).toFloat() + world!!.width * TILE_SIZEF,
(hitbox.startY - offsetY).toFloat(),
(scale).toFloat()
)*/
}
override fun onActorValueChange(key: String, value: Any?) {
@@ -1923,10 +1929,14 @@ open class ActorWithBody : Actor {
inline fun drawBodyInGoodPosition(startX: Float, startY: Float, drawFun: (x: Float, y: Float) -> Unit) {
val offendingPad = INGAME.world.width.times(TerrarumAppConfiguration.TILE_SIZE) - WorldCamera.width - 1
val offendingPad2 = WorldCamera.width + 1
if (WorldCamera.x >= offendingPad && startX < WorldCamera.width) {
drawFun(startX + INGAME.world.width * TILE_SIZEF, startY)
}
// else if (WorldCamera.x <= offendingPad2 && startX > offendingPad) {
// drawFun(startX - INGAME.world.width * TILE_SIZEF, startY)
// }
else {
drawFun(startX , startY)
}