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diching RGB10; colors are now fully vec3
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@@ -398,7 +398,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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WeatherMixer.update(delta)
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BlockStats.update()
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if (!(CommandDict["setgl"] as SetGlobalLightOverride).lightOverride)
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world.globalLight = WeatherMixer.globalLightNow.toRGB10()
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world.globalLight = WeatherMixer.globalLightNow
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///////////////////////////
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