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synced 2026-06-14 20:44:05 +09:00
diching RGB10; colors are now fully vec3
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@@ -20,7 +20,6 @@ import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.utils.JsonFetcher
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import net.torvald.terrarum.utils.JsonWriter
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import net.torvald.terrarum.worlddrawer.RGB10
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import org.lwjgl.input.Controllers
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@@ -562,12 +561,12 @@ infix fun Color.mul(other: Color): Color = this.cpy().mul(other)
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inline fun Color.toRGB10(): RGB10 {
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/*inline fun Color.toRGB10(): RGB10 {
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val bits = this.toIntBits() // ABGR
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// 0bxxRRRRRRRRRRGGGGGGGGGGBBBBBBBBBB
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// 0bAAAAAAAABBBBBBBBGGGGGGGGRRRRRRRR
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return bits.and(0x0000FF).shl(20) or bits.and(0x00FF00).shl(2) or bits.and(0xFF0000).ushr(16)
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}
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}*/
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