diching RGB10; colors are now fully vec3

This commit is contained in:
minjaesong
2017-07-09 02:21:24 +09:00
parent b3a355f51d
commit c96fb5e017
23 changed files with 299 additions and 282 deletions

View File

@@ -1,5 +1,7 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color
/**
* Created by minjaesong on 16-04-26.
*/
@@ -15,7 +17,7 @@ class WeaponSwung(val itemID: Int) : ActorWithPhysics(Actor.RenderOrder.MIDTOP),
actorValue[AVKey.LUMINOSITY] = value
}
*/
override var luminosity: Int
override var luminosity: Color
get() = throw UnsupportedOperationException()
set(value) {
}