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diching RGB10; colors are now fully vec3
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@@ -1,5 +1,7 @@
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package net.torvald.terrarum.gameactors
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import com.badlogic.gdx.graphics.Color
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/**
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* Created by minjaesong on 16-04-26.
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*/
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@@ -15,7 +17,7 @@ class WeaponSwung(val itemID: Int) : ActorWithPhysics(Actor.RenderOrder.MIDTOP),
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actorValue[AVKey.LUMINOSITY] = value
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}
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*/
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override var luminosity: Int
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override var luminosity: Color
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get() = throw UnsupportedOperationException()
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set(value) {
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}
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