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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 21:44:05 +09:00
fixed a bug where wires won't pop up as the camera moves
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@@ -67,7 +67,7 @@ object LightmapRenderer {
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const val overscan_open: Int = 40
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const val overscan_opaque: Int = 10
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const val LIGHTMAP_OVERRENDER = 20
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const val LIGHTMAP_OVERRENDER = 10
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private var LIGHTMAP_WIDTH: Int = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(App.scr.width).div(TILE_SIZE).ceilInt() + overscan_open * 2 + 3
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private var LIGHTMAP_HEIGHT: Int = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(App.scr.height).div(TILE_SIZE).ceilInt() + overscan_open * 2 + 3
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@@ -166,10 +166,10 @@ object LightmapRenderer {
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if (WorldCamera.x < 0) for_draw_x_start -= 1 // edge case fix that light shift 1 tile to the left when WorldCamera.x < 0
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//if (WorldCamera.x in -(TILE_SIZE - 1)..-1) for_draw_x_start -= 1 // another edge-case fix; we don't need this anymore?
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for_x_end = for_x_start + WorldCamera.zoomedWidth / TILE_SIZE + 3
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for_y_end = for_y_start + WorldCamera.zoomedHeight / TILE_SIZE + 3 // same fix as above
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for_draw_x_end = for_draw_x_start + WorldCamera.width / TILE_SIZE + 3 + 2*LIGHTMAP_OVERRENDER
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for_draw_y_end = for_draw_y_start + WorldCamera.height / TILE_SIZE + 3 + 2*LIGHTMAP_OVERRENDER
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for_x_end = for_x_start + WorldCamera.zoomedWidth / TILE_SIZE + 1
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for_y_end = for_y_start + WorldCamera.zoomedHeight / TILE_SIZE + 1
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for_draw_x_end = for_draw_x_start + WorldCamera.width / TILE_SIZE + 1 + 2*LIGHTMAP_OVERRENDER
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for_draw_y_end = for_draw_y_start + WorldCamera.height / TILE_SIZE + 1 + 2*LIGHTMAP_OVERRENDER
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camX = WorldCamera.x / TILE_SIZE
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camY = WorldCamera.y / TILE_SIZE
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