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inventoryItem -> gameItem
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@@ -1,14 +1,14 @@
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|Range|Description|
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|-----|-----------|
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|0..4095|Tiles|
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|4096..8191|Walls|
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|8192..8447|Wires|
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|8448..32767|Items (static)|
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|32768..0x0FFF_FFFF|Items (dynamic\*)|
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|0..4095|Tiles (4096 possible)|
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|4096..8191|Walls (4096 possible)|
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|8192..8447|Wires (256 possible)|
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|8448..32767|Items (static) (24320 possible)|
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|32768..0x0FFF_FFFF|Items (dynamic\*) (268M possible)|
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|0x1000_0000..0x7FFF_FFFF|Actors|
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|-2147483648..-1 (all negative numbers)|Faction|
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* dynamic items can have their own properties that will persist through savegame.
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* dynamic items have own properties that will persist through savegame.
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Actors range in-depth
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