Physics stuff Float -> Double

Former-commit-id: 54ccee75769691aa6aaa2416767bd15270f63347
Former-commit-id: 61e892434f48adf11e3ca49b60928a930fd5cde9
This commit is contained in:
Song Minjae
2016-05-01 00:23:36 +09:00
parent fba0b80d24
commit c9f5fde3be
26 changed files with 225 additions and 291 deletions

View File

@@ -32,7 +32,7 @@ constructor(//properties
//public World physWorld = new World( new Vec2(0, -TerrarumMain.game.gravitationalAccel) );
//physics
/** \[m / s^2\] */
var gravitation: Float = 9.8.toFloat()
var gravitation: Double = 9.8
/** RGB in Integer */
var globalLight: Int = 0
val worldTime: WorldTime

View File

@@ -1,21 +1,21 @@
package net.torvald.terrarum.gamemap
import net.torvald.point.Point2f
import net.torvald.point.Point2d
import java.io.Serializable
class MapPoint {
var startPoint: Point2f? = null
var startPoint: Point2d? = null
private set
var endPoint: Point2f? = null
var endPoint: Point2d? = null
private set
constructor() {
}
constructor(p1: Point2f, p2: Point2f) {
constructor(p1: Point2d, p2: Point2d) {
setPoint(p1, p2)
}
@@ -23,13 +23,13 @@ class MapPoint {
setPoint(x1, y1, x2, y2)
}
fun setPoint(p1: Point2f, p2: Point2f) {
fun setPoint(p1: Point2d, p2: Point2d) {
startPoint = p1
endPoint = p2
}
fun setPoint(x1: Int, y1: Int, x2: Int, y2: Int) {
startPoint = Point2f(x1.toFloat(), y1.toFloat())
endPoint = Point2f(x2.toFloat(), y2.toFloat())
startPoint = Point2d(x1.toDouble(), y1.toDouble())
endPoint = Point2d(x2.toDouble(), y2.toDouble())
}
}