Physics stuff Float -> Double

Former-commit-id: 54ccee75769691aa6aaa2416767bd15270f63347
Former-commit-id: 61e892434f48adf11e3ca49b60928a930fd5cde9
This commit is contained in:
Song Minjae
2016-05-01 00:23:36 +09:00
parent fba0b80d24
commit c9f5fde3be
26 changed files with 225 additions and 291 deletions

View File

@@ -594,6 +594,7 @@ object LightmapRenderer {
private fun Float.inv() = 1f / this
fun Float.floor() = FastMath.floor(this)
fun Float.round(): Int = Math.round(this)
fun Double.round(): Int = Math.round(this).toInt()
fun Float.ceil() = FastMath.ceil(this)
fun Int.even(): Boolean = this and 1 == 0
fun Int.odd(): Boolean = this and 1 == 1

View File

@@ -225,9 +225,9 @@ object MapCamera {
// position - (WH / 2)
cameraX = Math.round(FastMath.clamp(
player.hitbox!!.centeredX - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
player.hitbox.centeredX.toFloat() - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
cameraY = Math.round(FastMath.clamp(
player.hitbox!!.centeredY - renderHeight / 2, TSIZE.toFloat(), map.height * TSIZE - renderHeight - TSIZE.toFloat()))
player.hitbox.centeredY.toFloat() - renderHeight / 2, TSIZE.toFloat(), map.height * TSIZE - renderHeight - TSIZE.toFloat()))
}
fun renderBehind(gc: GameContainer, g: Graphics) {