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Physics stuff Float -> Double
Former-commit-id: 54ccee75769691aa6aaa2416767bd15270f63347 Former-commit-id: 61e892434f48adf11e3ca49b60928a930fd5cde9
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@@ -34,9 +34,9 @@ object TileStats {
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val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat())
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val noZoomCameraX = Math.round(FastMath.clamp(
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player.hitbox!!.centeredX - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
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player.hitbox.centeredX.toFloat() - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
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val noZoomCameraY = Math.round(FastMath.clamp(
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player.hitbox!!.centeredY - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
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player.hitbox.centeredY.toFloat() - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
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val for_x_start = MapCamera.div16(noZoomCameraX)
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val for_y_start = MapCamera.div16(noZoomCameraY)
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