Titlecasing english texts because Polyglot ain't doing it

This commit is contained in:
minjaesong
2024-02-17 19:17:22 +09:00
parent 84222f0d98
commit c9f6246cd3
12 changed files with 153 additions and 57 deletions

View File

@@ -217,7 +217,7 @@ class UIKeyboardControlPanel(remoCon: UIRemoCon?) : UICanvas() {
// title
// todo show "Keyboard"/"Gamepad" accordingly
batch.color = Color.WHITE
val title = Lang["MENU_CONTROLS_KEYBOARD"]
val title = Lang["MENU_CONTROLS_KEYBOARD", true]
App.fontUITitle.draw(batch, title, drawX.toFloat() + (width - App.fontUITitle.getWidth(title)) / 2, drawY.toFloat())
@@ -473,18 +473,18 @@ class UIItemControlPaletteBaloon(val parent: UIKeyboardControlPanel, initialX: I
// texts. Sorted in the same way as UIItemControlPaletteBaloon.iconButtons
batch.color = Color.WHITE
App.fontGame.draw(batch, Lang["GAME_ACTION_MOVE_VERB"], col0 + 72, posY + 41)
App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 41)
App.fontGame.draw(batch, Lang["GAME_ACTION_MOVE_VERB", true], col0 + 72, posY + 41)
App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP", true], col1 + 40, posY + 41)
App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1 - 2)
App.fontGame.draw(batch, Lang["GAME_CRAFTING"], col0 + 40, row2 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4 - 2)
App.fontGame.draw(batch, Lang["GAME_INVENTORY", true], col0 + 40, row1 - 2)
App.fontGame.draw(batch, Lang["GAME_CRAFTING", true], col0 + 40, row2 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE", true], col0 + 40, row3 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL", true], col0 + 40, row4 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_ZOOM"], col1 + 40, row1 - 2)
App.fontGame.draw(batch, Lang["MENU_LABEL_IME_TOGGLE"], col1 + 40, row2 - 2)
App.fontGame.draw(batch, Lang["MENU_LABEL_MENU"], col1 + 40, row3 - 2)
App.fontGame.draw(batch, Lang["GAME_INVENTORY_DROP"], col1 + 40, row4 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_ZOOM", true], col1 + 40, row1 - 2)
App.fontGame.draw(batch, Lang["MENU_LABEL_IME_TOGGLE", true], col1 + 40, row2 - 2)
App.fontGame.draw(batch, Lang["MENU_LABEL_MENU", true], col1 + 40, row3 - 2)
App.fontGame.draw(batch, Lang["GAME_INVENTORY_DROP", true], col1 + 40, row4 - 2)
}