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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
batch code improvements
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@@ -23,7 +23,7 @@ in vec2 v_texCoords;
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uniform sampler2D u_texture;
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uniform sampler2D u_pattern;
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uniform ivec2 rnd = ivec2(0,0);
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const mat4 swizzler = mat4(
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uniform mat4 swizzler = mat4(
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1.0,0.0,0.0,0.0,
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0.0,1.0,0.0,0.0,
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0.0,0.0,1.0,0.0,
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@@ -37,7 +37,6 @@ vec4 invQuant = vec4(1.0 / quant);
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out vec4 fragColor;
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const vec2 boolean = vec2(0.0, 1.0);
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const vec4 matrixNormaliser = vec4(0.5 / 256.0);
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const vec2 patternsize = vec2(1.0/512.0, 1.0/512.0);
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@@ -47,7 +46,7 @@ vec4 nearestColour(vec4 inColor) {
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}
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vec4 getDitherredDot(vec4 inColor) {
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vec4 bayerThreshold = swizzler * vec4(matrixNormaliser + texture(u_pattern, (gl_FragCoord.xy + rnd) * patternsize));
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vec4 bayerThreshold = swizzler * vec4(texture(u_pattern, (gl_FragCoord.xy + rnd) * patternsize));
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return nearestColour(fma(bayerThreshold, invQuant, inColor));
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}
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