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save/load ore layer
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@@ -201,6 +201,7 @@ open class GameWorld(
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layerTerrain = BlockLayerI16(width, height)
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layerWall = BlockLayerI16(width, height)
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layerOres = BlockLayerI16I8(width, height)
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// temperature layer: 2x2 is one cell
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//layerThermal = MapLayerHalfFloat(width, height, averageTemperature)
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