changed shaders enough that the game now runs on Apple M2

This commit is contained in:
minjaesong
2023-02-28 17:47:09 +09:00
parent 2c86c6a461
commit cba24456e9
7 changed files with 14 additions and 8 deletions

View File

@@ -313,6 +313,10 @@ public class App implements ApplicationListener {
return currentScreen;
}
public static ShapeRenderer makeShapeRenderer() {
return new ShapeRenderer(5000, MacosGL32Shaders.INSTANCE.createShapeRendererShader());
}
public static void main(String[] args) {
// if -ea flag is set, turn on all the debug prints
@@ -444,7 +448,7 @@ public class App implements ApplicationListener {
camera = new OrthographicCamera((scr.getWf()), (scr.getHf()));
batch = new FlippingSpriteBatch();
shapeRender = new ShapeRenderer(5000, MacosGL32Shaders.INSTANCE.createShapeRendererShader());
shapeRender = makeShapeRenderer();
initViewPort(scr.getWidth(), scr.getHeight());
@@ -465,7 +469,7 @@ public class App implements ApplicationListener {
);
shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
shaderPassthruRGBA = SpriteBatch.createDefaultShader();
shaderPassthruRGBA = loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag");
shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
shaderReflect = loadShaderFromClasspath("shaders/default.vert", "shaders/reflect.frag");
shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");