mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-15 08:06:06 +09:00
changed shaders enough that the game now runs on Apple M2
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@@ -313,6 +313,10 @@ public class App implements ApplicationListener {
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return currentScreen;
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}
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public static ShapeRenderer makeShapeRenderer() {
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return new ShapeRenderer(5000, MacosGL32Shaders.INSTANCE.createShapeRendererShader());
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}
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public static void main(String[] args) {
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// if -ea flag is set, turn on all the debug prints
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@@ -444,7 +448,7 @@ public class App implements ApplicationListener {
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camera = new OrthographicCamera((scr.getWf()), (scr.getHf()));
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batch = new FlippingSpriteBatch();
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shapeRender = new ShapeRenderer(5000, MacosGL32Shaders.INSTANCE.createShapeRendererShader());
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shapeRender = makeShapeRenderer();
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initViewPort(scr.getWidth(), scr.getHeight());
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@@ -465,7 +469,7 @@ public class App implements ApplicationListener {
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);
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shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
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shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
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shaderPassthruRGBA = SpriteBatch.createDefaultShader();
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shaderPassthruRGBA = loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag");
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shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
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shaderReflect = loadShaderFromClasspath("shaders/default.vert", "shaders/reflect.frag");
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shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
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