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changed shaders enough that the game now runs on Apple M2
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@@ -93,7 +93,7 @@ object TerrarumPostProcessor : Disposable {
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batch.projectionMatrix = camera.combined
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shapeRenderer = ShapeRenderer()
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shapeRenderer = App.makeShapeRenderer()
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shapeRenderer.projectionMatrix = camera.combined
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Gdx.gl20.glViewport(0, 0, App.scr.width, App.scr.height)
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