changed shaders enough that the game now runs on Apple M2

This commit is contained in:
minjaesong
2023-02-28 17:47:09 +09:00
parent 2c86c6a461
commit cba24456e9
7 changed files with 14 additions and 8 deletions

View File

@@ -71,7 +71,7 @@ class UIInventoryFull(
gdxBlendNormalStraightAlpha()
if (shapeRenderer == null) {
shapeRenderer = ShapeRenderer()
shapeRenderer = App.makeShapeRenderer()
App.disposables.add(shapeRenderer)
}

View File

@@ -103,7 +103,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
override var openCloseTime: Second = OPENCLOSE_GENERIC
private val shapeRenderer = ShapeRenderer()
private val shapeRenderer = App.makeShapeRenderer()
internal val uiWidth = SAVE_CELL_WIDTH