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https://github.com/curioustorvald/Terrarum.git
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changed shaders enough that the game now runs on Apple M2
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@@ -71,7 +71,7 @@ class UIInventoryFull(
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gdxBlendNormalStraightAlpha()
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if (shapeRenderer == null) {
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shapeRenderer = ShapeRenderer()
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shapeRenderer = App.makeShapeRenderer()
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App.disposables.add(shapeRenderer)
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}
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@@ -103,7 +103,7 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
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override var openCloseTime: Second = OPENCLOSE_GENERIC
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private val shapeRenderer = ShapeRenderer()
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private val shapeRenderer = App.makeShapeRenderer()
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internal val uiWidth = SAVE_CELL_WIDTH
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