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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
keyboard control ported to GDX (at least as much as I can right now)
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@@ -82,30 +82,31 @@ class UIItemTextButton(
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}
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}
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override fun keyPressed(key: Int, c: Char) {
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override fun keyDown(keycode: Int): Boolean {
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return false
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}
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override fun keyReleased(key: Int, c: Char) {
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override fun keyUp(keycode: Int): Boolean {
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return false
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}
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override fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int) {
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override fun mouseMoved(screenX: Int, screenY: Int): Boolean {
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return false
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}
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override fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int) {
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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return false
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}
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override fun mousePressed(button: Int, x: Int, y: Int) {
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return false
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}
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override fun mouseReleased(button: Int, x: Int, y: Int) {
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return false
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}
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override fun mouseWheelMoved(change: Int) {
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}
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override fun controllerButtonPressed(controller: Int, button: Int) {
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}
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override fun controllerButtonReleased(controller: Int, button: Int) {
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override fun scrolled(amount: Int): Boolean {
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return false
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}
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}
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